Метод |
Описание |
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CanSee ( EntityInfo src, EntityInfo target ) : bool |
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DoMoveCommandState ( EntityInfo entity, long deltaTime, AbstractAiStateLogic logic ) : void |
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DoPatrolCommandState ( EntityInfo entity, long deltaTime, AbstractAiStateLogic logic ) : void |
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DoPursuitCommandState ( EntityInfo entity, long deltaTime, AbstractAiStateLogic logic ) : void |
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DoSkillCommandState ( EntityInfo entity, long deltaTime, AbstractAiStateLogic logic, int skillId ) : void |
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GetAiDataForMoveCommand ( EntityInfo entity ) : AiData_ForMoveCommand |
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GetAiDataForPatrolCommand ( EntityInfo entity ) : AiData_ForPatrolCommand |
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MoveToNext ( EntityInfo charObj, AiData_ForMoveCommand data, System.Vector3 &targetPos ) : void |
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NpcFindCanUseSkill ( EntityInfo npc, AiData_General aidata, bool includeManualSkill ) : SkillInfo |
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StepCalcNearstTarget ( EntityInfo srcObj, CharacterRelation relation, AiTargetType type, float powDist, EntityInfo obj, float &minPowDist, EntityInfo &nearstTarget ) : void |
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WayPointArrived ( EntityInfo charObj, AiData_ForMoveCommand data ) : bool |
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