Метод | Описание | |
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TurretAI ( ) : System |
Метод | Описание | |
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OnControlledObjectRender ( Camera camera ) : void | ||
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRelatedEntityDelete ( System.Entity entity ) : void |
Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Метод | Описание | |
---|---|---|
FindUnitWeapons ( ) : void | ||
GetAttackObjectPriority ( |
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TickTask ( ) : void | ||
UpdateTask ( ) : void |
protected OnControlledObjectRender ( Camera camera ) : void | ||
camera | Camera | |
Результат | void |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnRelatedEntityDelete ( System.Entity entity ) : void | ||
entity | System.Entity | |
Результат | void |