Метод | Описание | |
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IsActive ( ) : bool | ||
Server_SendSetInstanceToClient ( RemoteEntityWorld remoteEntityWorld ) : void | ||
SetInstance ( |
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TryToChangeMainControlledUnit ( |
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TryToRestoreMainControlledUnit ( ) : void | ||
UpdateTransformBeforeCameraPositionCalculation ( ) : void |
Метод | Описание | |
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Client_OnTick ( ) : void | ||
OnControlledObjectChange ( |
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OnControlledObjectRenderFrame ( ) : void | ||
OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnPostCreate2 ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate2(bool).
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OnRelatedEntityDelete ( Entity entity ) : void | ||
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
Метод | Описание | |
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AlternativeUnitAllowPlayerControl_Destroying ( Entity entity ) : void | ||
Client_ReceiveMainNotActiveUnit ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveSetInstance ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_SendControlKeyPressToServer ( GameControlKeys controlKey, float strength ) : void | ||
Client_SendControlKeyReleaseToServer ( GameControlKeys controlKey ) : void | ||
Client_SendTurnToPositionToServer ( Vec3 turnToPosition ) : void | ||
FindFreePositionForUnit ( |
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GameControlsManager_GameControlsEvent ( GameControlsEventData e ) : void | ||
GetTurnToPosition ( Vec3 &turnToPosition ) : bool | ||
ServerOrSingle_ChangeMainControlledUnit ( |
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ServerOrSingle_RestoreMainControlledUnit ( ) : void | ||
Server_CheckRemoteEntityWorldAssociatedWithThisIntellect ( RemoteEntityWorld sender ) : bool | ||
Server_ReceiveChangeMainControlledUnit ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Server_ReceiveControlKeyPress ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Server_ReceiveControlKeyRelease ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Server_ReceiveRestoreMainControlledUnit ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Server_ReceiveTurnToPosition ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Server_SendMainNotActiveUnitToClients ( IList |
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TickCurrentUnitAllowPlayerControl ( ) : void | ||
UpdateMainControlledUnitAfterLoading ( ) : void | ||
UpdateTurnToPositionForUnits ( Vec3 turnToPosition ) : void |
protected OnControlledObjectChange ( |
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oldObject | ||
Результат | void |
protected OnControlledObjectRenderFrame ( ) : void | ||
Результат | void |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnPostCreate2 ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnRelatedEntityDelete ( Entity entity ) : void | ||
entity | Entity | |
Результат | void |
protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
Результат | void |
public Server_SendSetInstanceToClient ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
Результат | void |
public static SetInstance ( |
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instance | ||
Результат | void |
public TryToChangeMainControlledUnit ( |
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unit | ||
Результат | void |
public TryToRestoreMainControlledUnit ( ) : void | ||
Результат | void |
public UpdateTransformBeforeCameraPositionCalculation ( ) : void | ||
Результат | void |