Метод |
Описание |
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ClearBaseMaterial ( ) : void |
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CreateDefaultTechnique ( bool &shadersIsNotSupported ) : bool |
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CreateFixedPipelineTechnique ( ) : void |
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FixedPipelineAddDiffuseMapsToPass ( Pass pass ) : void |
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GenerateTexCoordString ( StringBuilder builder, int texCoord, TransformItem transformItem, string transformGpuParameterNamePrefix ) : void |
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InitializeAndUpdateDynamicGpuParameters ( ) : void |
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InitializeAndUpdateMapTransformGpuParameters ( MapItem map ) : void |
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IsDynamicDiffuseScale ( ) : bool |
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IsDynamicEmissionScale ( ) : bool |
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IsDynamicReflectionScale ( ) : bool |
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IsDynamicSpecularScaleAndShininess ( ) : bool |
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Pass_RenderObjectPass ( Pass pass, Vec3 objectWorldPosition ) : void |
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PreloadTexture ( string textureName ) : void |
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SceneManager_FogChanged ( bool fogModeChanged ) : void |
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SceneManager_ShadowSettingsChanged ( bool shadowTechniqueChanged ) : void |
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SetCustomGpuParameter ( GpuParameters parameter, Vec4 value ) : void |
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SubscribePassToRenderObjectPassEvent ( Pass pass ) : void |
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UpdateDynamicDiffuseScaleGpuParameter ( ) : void |
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UpdateDynamicEmissionScaleGpuParameter ( ) : void |
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UpdateDynamicReflectionScaleGpuParameter ( ) : void |
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UpdateDynamicSpecularScaleAndShininessGpuParameter ( ) : void |
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UpdateFadingByDistanceRangeGpuParameter ( ) : void |
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UpdateMapTransformForFixedPipeline ( MapItem map ) : void |
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UpdateMapTransformGpuParameters ( MapItem map ) : void |
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UpdateReflectionCubemap ( TextureUnitState textureUnitState, Vec3 objectWorldPosition ) : void |
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