Свойство | Тип | Описание | |
---|---|---|---|
ChangeToBetterDefaultSettings | void | ||
Client_EntitySystemService_WorldCreateBegin | void | ||
Client_EntitySystemService_WorldCreateEnd | void | ||
ConsoleCommand_ShowDebugInformationWindow | void | ||
CreateGameWindowByGameType | |||
Log_Handlers_ErrorHandler | void | ||
Log_Handlers_FatalHandler | void | ||
Log_Handlers_InfoHandler | void | ||
Log_Handlers_WarningHandler | void | ||
MakeScreenshot | void | ||
ShowDebugInformationWindow | void | ||
SimulatePhysicsForLoadedMap | void |
Метод | Описание | |
---|---|---|
Client_DisconnectFromServer ( ) : void | ||
Client_OnConnectedToServer ( ) : void | ||
CreateGameWindowForMap ( ) : void | ||
DeleteAllGameWindows ( ) : void | ||
ServerOrSingle_MapLoad ( string fileName, WorldType worldType, bool noChangeWindows ) : bool | ||
Server_DestroyServer ( string reason ) : void | ||
Server_OnCreateServer ( ) : void | ||
SetNeedMapCreateForDynamicMapExample ( ) : void | ||
SetNeedMapLoad ( string fileName ) : void | ||
SetNeedWorldLoad ( string fileName ) : void | ||
WorldLoad ( string fileName ) : bool | ||
WorldSave ( string fileName ) : bool |
Метод | Описание | |
---|---|---|
OnCreate ( ) : bool | ||
OnCustomInputDeviceEvent ( InputEvent e ) : bool | ||
OnDestroy ( ) : void | ||
OnJoystickEvent ( JoystickInputEvent e ) : bool | ||
OnKeyDown ( KeyEvent e ) : bool | ||
OnKeyPress ( KeyPressEvent e ) : bool | ||
OnKeyUp ( KeyEvent e ) : bool | ||
OnMouseDoubleClick ( EMouseButtons button ) : bool | ||
OnMouseDown ( EMouseButtons button ) : bool | ||
OnMouseMove ( Vec2 mouse ) : void | ||
OnMouseUp ( EMouseButtons button ) : bool | ||
OnMouseWheel ( int delta ) : bool | ||
OnRegisterConfigParameter ( Config parameter ) : void | ||
OnRenderFrame ( ) : void | ||
OnRenderScreenUI ( GuiRenderer renderer ) : void | ||
OnSystemPause ( bool pause ) : void | ||
OnTick ( float delta ) : void |
Метод | Описание | |
---|---|---|
ChangeToBetterDefaultSettings ( ) : void | ||
Client_EntitySystemService_WorldCreateBegin ( ProjectCommon.EntitySystemClientNetworkService sender, WorldType worldType, string mapVirtualFileName ) : void | ||
Client_EntitySystemService_WorldCreateEnd ( ProjectCommon.EntitySystemClientNetworkService sender ) : void | ||
ConsoleCommand_ShowDebugInformationWindow ( string arguments ) : void | ||
CreateGameWindowByGameType ( GameMap gameType ) : |
||
Log_Handlers_ErrorHandler ( string text, bool &handled ) : void | ||
Log_Handlers_FatalHandler ( string text, bool &handled ) : void | ||
Log_Handlers_InfoHandler ( string text ) : void | ||
Log_Handlers_WarningHandler ( string text, bool &handled ) : void | ||
MakeScreenshot ( ) : void | ||
ShowDebugInformationWindow ( bool show ) : void | ||
SimulatePhysicsForLoadedMap ( float seconds ) : void |
public Client_DisconnectFromServer ( ) : void | ||
Результат | void |
public Client_OnConnectedToServer ( ) : void | ||
Результат | void |
protected OnCustomInputDeviceEvent ( InputEvent e ) : bool | ||
e | InputEvent | |
Результат | bool |
protected OnJoystickEvent ( JoystickInputEvent e ) : bool | ||
e | JoystickInputEvent | |
Результат | bool |
protected OnKeyPress ( KeyPressEvent e ) : bool | ||
e | KeyPressEvent | |
Результат | bool |
protected OnMouseDoubleClick ( EMouseButtons button ) : bool | ||
button | EMouseButtons | |
Результат | bool |
protected OnMouseDown ( EMouseButtons button ) : bool | ||
button | EMouseButtons | |
Результат | bool |
protected OnMouseMove ( Vec2 mouse ) : void | ||
mouse | Vec2 | |
Результат | void |
protected OnMouseUp ( EMouseButtons button ) : bool | ||
button | EMouseButtons | |
Результат | bool |
protected OnMouseWheel ( int delta ) : bool | ||
delta | int | |
Результат | bool |
protected OnRegisterConfigParameter ( Config parameter ) : void | ||
parameter | Config | |
Результат | void |
protected OnRenderScreenUI ( GuiRenderer renderer ) : void | ||
renderer | GuiRenderer | |
Результат | void |
protected OnSystemPause ( bool pause ) : void | ||
pause | bool | |
Результат | void |
public ServerOrSingle_MapLoad ( string fileName, WorldType worldType, bool noChangeWindows ) : bool | ||
fileName | string | |
worldType | WorldType | |
noChangeWindows | bool | |
Результат | bool |
public Server_DestroyServer ( string reason ) : void | ||
reason | string | |
Результат | void |
public SetNeedMapCreateForDynamicMapExample ( ) : void | ||
Результат | void |
public SetNeedMapLoad ( string fileName ) : void | ||
fileName | string | |
Результат | void |
public SetNeedWorldLoad ( string fileName ) : void | ||
fileName | string | |
Результат | void |
public WorldLoad ( string fileName ) : bool | ||
fileName | string | |
Результат | bool |
public WorldSave ( string fileName ) : bool | ||
fileName | string | |
Результат | bool |