Метод | Описание | |
---|---|---|
AssignPlayerObject ( |
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AssignPlayerObjectToPlanet ( string userId ) : void | ||
AssignPlayerObjectWithShard ( |
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AssignUnassignedUsers ( ) : void | ||
AssignUserToPlayerObject ( string userId ) : void | ||
GetHourlyResourceIncome ( string userId ) : long[] | ||
GetPlayerInformation ( string userId ) : |
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GetPlayerResources ( string userId ) : |
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GetPlayers ( ) : IQueryable |
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PlayerService ( IRepository |
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ReassignPlayerObject ( string userId ) : void | ||
UpdateResources ( string poId, long energy, long crystal, long metal ) : void |
public AssignPlayerObject ( |
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user | ||
Результат | void |
public AssignPlayerObjectToPlanet ( string userId ) : void | ||
userId | string | |
Результат | void |
public AssignPlayerObjectWithShard ( |
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user | ||
shardId | int | |
Результат | void |
public AssignUserToPlayerObject ( string userId ) : void | ||
userId | string | |
Результат | void |
public GetHourlyResourceIncome ( string userId ) : long[] | ||
userId | string | |
Результат | long[] |
public GetPlayerInformation ( string userId ) : |
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userId | string | |
Результат |
public GetPlayerResources ( string userId ) : |
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userId | string | |
Результат |
public PlayerService ( IRepository |
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users | IRepository |
|
planets | IRepository |
|
shards | IRepository |
|
players | IRepository |
|
logic | ILogicProvider | |
Результат | System |
public ReassignPlayerObject ( string userId ) : void | ||
userId | string | |
Результат | void |
public UpdateResources ( string poId, long energy, long crystal, long metal ) : void | ||
poId | string | |
energy | long | |
crystal | long | |
metal | long | |
Результат | void |