Метод | Описание | |
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GATRealTimeADSR ( IGATDataOwner dataOwner ) : System.Collections |
Wrap a GATData or a IGATProcessedSample object for ADSR playback.
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PlayThroughTrack ( GATPlayer player, int trackNb, float gain = 1f ) : void |
Starts playback through the user specified player.
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PlayThroughTrack ( int trackNb, float gain = 1f ) : void |
Starts playback through the default player.
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Release ( ) : void |
If playback is in the loop crossfade part of the envelope, the sample will loop one last time and release from the sustain index.
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TrySetEnvelope ( int offset, int attack, int decay, int sustain, int release, int loopCrossfade = -1 ) : bool |
Call TrySetEnvelope before playing. Processing of the sample occurs in real time, but the envelope parameters cannot be modified while the sample is playing. Note 1: a sustain of 0 is valid and will result in one shot playback. Note 2: if no loopCrossfade parameter is passed, loopCrossfade will equal sustain. Note 3: offset + attack + decay must be greater than loopCrossfade.
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Метод | Описание | |
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PlayerWillMixSample ( IGATBufferedSample sample, int length, float audioBuffer ) : bool | ||
UpdateZeroCrossings ( ) : void |
public GATRealTimeADSR ( IGATDataOwner dataOwner ) : System.Collections | ||
dataOwner | IGATDataOwner | |
Результат | System.Collections |
public PlayThroughTrack ( GATPlayer player, int trackNb, float gain = 1f ) : void | ||
player | GATPlayer | |
trackNb | int | |
gain | float | |
Результат | void |
public PlayThroughTrack ( int trackNb, float gain = 1f ) : void | ||
trackNb | int | |
gain | float | |
Результат | void |
public TrySetEnvelope ( int offset, int attack, int decay, int sustain, int release, int loopCrossfade = -1 ) : bool | ||
offset | int | |
attack | int | |
decay | int | |
sustain | int | |
release | int | |
loopCrossfade | int | |
Результат | bool |