Свойство | Тип | Описание | |
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CheckShadowSize | void | ||
ComputeEnvLightsTiles | void | ||
ComputeOmniLightsTiles | void | ||
ComputeSpotLightsTiles | void | ||
CreateShadowMaps | void | ||
EnumVoxel | void | ||
GetFrustumExtent | bool | ||
GetSphereExtent | bool | ||
GetSphereExtentAxis | bool | ||
LoadContent | void | ||
RenderLighting | void | ||
RenderShadows | void | ||
SetDefaults | void | ||
exp | float | ||
sqrt | float | ||
square | float |
Метод | Описание | |
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Initialize ( ) : void |
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LightRenderer ( Game game ) : System |
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Метод | Описание | |
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Dispose ( bool disposing ) : void |
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Метод | Описание | |
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CheckShadowSize ( ) : void |
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ComputeEnvLightsTiles ( System.Matrix view, System.Matrix proj, |
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ComputeOmniLightsTiles ( System.Matrix view, System.Matrix proj, |
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ComputeSpotLightsTiles ( System.Matrix view, System.Matrix projection, |
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CreateShadowMaps ( ) : void |
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EnumVoxel ( |
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GetFrustumExtent ( System.Matrix view, System.Matrix projection, Rectangle viewport, BoundingFrustum frustum, System.Vector4 &min, System.Vector4 &max ) : bool |
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GetSphereExtent ( System.Matrix view, System.Matrix projection, System.Vector3 position, Rectangle vp, float radius, System.Vector4 &min, System.Vector4 &max ) : bool |
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GetSphereExtentAxis ( float znear, float a, float z, float r, float &min, float &max ) : bool |
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LoadContent ( ) : void |
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RenderLighting ( StereoEye stereoEye, |
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RenderShadows ( |
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SetDefaults ( ) : void | ||
exp ( float x ) : float | ||
sqrt ( float x ) : float | ||
square ( float x ) : float |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Результат | void |
public LightRenderer ( Game game ) : System | ||
game | Game | |
Результат | System |