Метод | Описание | |
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CreateFactory ( |
Creates pipeline state factory
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CreateFactory ( |
Creates pipeline state factory
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CreateFactory ( |
Creates pipeline state factory
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CreateFactory ( |
Creates pipeline state factory
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GetComputeShader ( string key = "" ) : |
Gets ComputeShader
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GetDomainShader ( string key = "" ) : |
Gets DomainShader
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GetGeometryShader ( string key = "" ) : |
Gets GeometryShader
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GetHullShader ( string key = "" ) : |
Gets HullShader
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GetPixelShader ( string key = "" ) : |
Gets PixelShader
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GetVertexShader ( string key = "" ) : |
Gets VertexShader
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Ubershader ( |
Constructor
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Метод | Описание | |
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Dispose ( bool disposing ) : void |
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public CreateFactory ( |
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type | ||
enumerator | int>.Action | |
Результат |
public CreateFactory ( |
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type | ||
primitive | Primitive | |
vertexInputElements | VertexInputElement | |
Результат |
public CreateFactory ( |
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type | ||
primitive | Primitive | |
vertexInputElements | VertexInputElement | |
blendState | BlendState | |
rasterizerState | RasterizerState | |
Результат |
public CreateFactory ( |
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type | ||
primitive | Primitive | |
vertexInputElements | VertexInputElement | |
blendState | BlendState | |
rasterizerState | RasterizerState | |
depthStencilState | DepthStencilState | |
Результат |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Результат | void |
public GetComputeShader ( string key = "" ) : |
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key | string | |
Результат |
public GetDomainShader ( string key = "" ) : |
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key | string | |
Результат |
public GetGeometryShader ( string key = "" ) : |
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key | string | |
Результат |
public GetHullShader ( string key = "" ) : |
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key | string | |
Результат |
public GetPixelShader ( string key = "" ) : |
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key | string | |
Результат |
public GetVertexShader ( string key = "" ) : |
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key | string | |
Результат |
public Ubershader ( |
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device | ||
stream | Stream | |
Результат | System |