Метод | Описание | |
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FloatPlasicRenderer ( Fractrace.DataTypes.PictureData pData ) : System |
Initialisation.
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Метод | Описание | |
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CreateHeightMap ( ) : void |
Field _heightMap is created from _pictureData.Points.
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CreateShadowInfo ( ) : void | ||
CreateStatisticInfo ( ) : void |
Creates boundingbox infos.
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DarkenPlane ( ) : void |
Die Gestalt wird nach hinten abgedunkelt.
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DrawPlane ( ) : void |
Create rgb image.
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GetAmbientValue ( double ypos ) : double |
Get the value, which is used in computing the field of view.
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GetColor ( int x, int y ) : Color |
Return rgb value at (x,y)
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GetLightF ( Fractrace.PictureArt.FloatVec3 normal ) : Fractrace.PictureArt.FloatVec3 |
Surface color according to _shininessFactor and _shininess.
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GetRgb ( int x, int y ) : Fractrace.Geometry.Vec3 |
Get the color information of the bitmap at (x,y)
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GetRgbAt ( int x, int y ) : Fractrace.Geometry.Vec3 | ||
NormalizePlane ( ) : void |
Weißabgleich und Helligkeitskorrektur.
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PreCalculate ( ) : void |
Set fields from ParameterDict.Current.
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SmoothEmptyPixel ( ) : void |
Bildpunkte, die auf Grund fehlender Informationen nicht geladen werden konnten, werden aus den Umgebungsinformationen gemittelt.
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SmoothPlane ( ) : void |
Compute field of view.
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public FloatPlasicRenderer ( Fractrace.DataTypes.PictureData pData ) : System | ||
pData | Fractrace.DataTypes.PictureData | |
Результат | System |
protected GetAmbientValue ( double ypos ) : double | ||
ypos | double | |
Результат | double |
protected GetLightF ( Fractrace.PictureArt.FloatVec3 normal ) : Fractrace.PictureArt.FloatVec3 | ||
normal | Fractrace.PictureArt.FloatVec3 | |
Результат | Fractrace.PictureArt.FloatVec3 |
protected GetRgb ( int x, int y ) : Fractrace.Geometry.Vec3 | ||
x | int | |
y | int | |
Результат | Fractrace.Geometry.Vec3 |
protected GetRgbAt ( int x, int y ) : Fractrace.Geometry.Vec3 | ||
x | int | |
y | int | |
Результат | Fractrace.Geometry.Vec3 |