Свойство | Тип | Описание | |
---|---|---|---|
barFilledColor | |||
barSize | Vector2 | ||
barUnfilledColor | |||
coveredCells | List |
||
drawingCounterInTicks | int | ||
effectCells | List |
||
forceFieldAbsorbtionMatrix | |||
forceFieldAbsorbtionTexture | UnityEngine.Material[] | ||
forceFieldCharge | float | ||
forceFieldMatrix | |||
forceFieldScale | Vector3 | ||
forceFieldState | ForceFieldState | ||
forceFieldTexture | UnityEngine.Material[] | ||
initializationElapsedTimeInTicks | int | ||
matrixAbsorbtionCounterInTicks | int[] | ||
matrixAbsorbtionFadingCoefficient | float[] | ||
matrixFadingCoefficient | float[] | ||
matrixIsStartingAbsorbion | bool[] | ||
powerComp | CompPowerTrader |
Метод | Описание | |
---|---|---|
ActivateMatrixAbsorbtionEffect ( Vector3 absorbtionPosition ) : void | ||
ComputeDrawingParameters ( ) : void | ||
DisplayCoveredCells ( List |
||
Draw ( ) : void | ||
ExposeData ( ) : void |
Saves and loads internal state variables (stored in savegame data).
|
|
GetCoveredCells ( IntVec3 origin, Rot4 rotation ) : List |
||
GetIncomingProjectiles ( ) : List |
||
GetInspectString ( ) : string |
Get the string displayed in the inspection panel.
|
|
GetStateAsString ( ForceFieldState state ) : string |
Gets the state as a string.
|
|
IsProjectileIncoming ( ProjectileWithAngle &projectileWithAngle ) : bool | ||
SpawnSetup ( ) : void |
Initialize instance variables.
|
|
Tick ( ) : void | ||
TreatExplosiveProjectile ( ProjectileWithAngle projectileWithAngle ) : void | ||
TreatRocketProjectile ( ProjectileWithAngle projectileWithAngle ) : void | ||
TreatStandardProjectile ( ProjectileWithAngle projectileWithAngle ) : void | ||
TryAbsorbIncomingProjectiles ( ) : void |
public ActivateMatrixAbsorbtionEffect ( Vector3 absorbtionPosition ) : void | ||
absorbtionPosition | Vector3 | |
Результат | void |
public ComputeDrawingParameters ( ) : void | ||
Результат | void |
public static DisplayCoveredCells ( List |
||
coverdCellsList | List |
|
Результат | void |
public static GetCoveredCells ( IntVec3 origin, Rot4 rotation ) : List |
||
origin | IntVec3 | |
rotation | Rot4 | |
Результат | List |
public GetStateAsString ( ForceFieldState state ) : string | ||
state | ForceFieldState | |
Результат | string |
public IsProjectileIncoming ( ProjectileWithAngle &projectileWithAngle ) : bool | ||
projectileWithAngle | ProjectileWithAngle | |
Результат | bool |
public TreatExplosiveProjectile ( ProjectileWithAngle projectileWithAngle ) : void | ||
projectileWithAngle | ProjectileWithAngle | |
Результат | void |
public TreatRocketProjectile ( ProjectileWithAngle projectileWithAngle ) : void | ||
projectileWithAngle | ProjectileWithAngle | |
Результат | void |
public TreatStandardProjectile ( ProjectileWithAngle projectileWithAngle ) : void | ||
projectileWithAngle | ProjectileWithAngle | |
Результат | void |
public TryAbsorbIncomingProjectiles ( ) : void | ||
Результат | void |
public static Material,UnityEngine barFilledColor | ||
Результат |
public static Material,UnityEngine barUnfilledColor | ||
Результат |
public Matrix4x4,UnityEngine forceFieldAbsorbtionMatrix | ||
Результат |
public static Material[],UnityEngine forceFieldAbsorbtionTexture | ||
Результат | UnityEngine.Material[] |
public Matrix4x4,UnityEngine forceFieldMatrix | ||
Результат |
public static Material[],UnityEngine forceFieldTexture | ||
Результат | UnityEngine.Material[] |
public int initializationElapsedTimeInTicks | ||
Результат | int |
public int[] matrixAbsorbtionCounterInTicks | ||
Результат | int[] |
public float[] matrixAbsorbtionFadingCoefficient | ||
Результат | float[] |
public bool[] matrixIsStartingAbsorbion | ||
Результат | bool[] |