C# Класс FarseerPhysics.ScreenSystem.GameScreen

A screen is a single layer that has update and draw logic, and which can be combined with other layers to build up a complex menu system. For instance the main menu, the options menu, the "are you sure you want to quit" message box, and the main game itself are all implemented as screens.
Наследование: IDisposable
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Открытые свойства

Свойство Тип Описание
FirstRun bool

Открытые методы

Метод Описание
Dispose ( ) : void
Draw ( GameTime gameTime ) : void

This is called when the screen should draw itself.

ExitScreen ( ) : void

Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which instantly kills the screen, this method respects the transition timings and will give the screen a chance to gradually transition off.

HandleInput ( FarseerPhysics.ScreenSystem.InputState input ) : void

Allows the screen to handle user input. Unlike Update, this method is only called when the screen is active, and not when some other screen has taken the focus.

Initialize ( ) : void
LoadContent ( ) : void

Load graphics content for the screen.

UnloadContent ( ) : void

Unload content for the screen.

Update ( GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen ) : void

Allows the screen to run logic, such as updating the transition position. Unlike HandleInput, this method is called regardless of whether the screen is active, hidden, or in the middle of a transition.

Защищенные методы

Метод Описание
GameScreen ( ) : System

Приватные методы

Метод Описание
MouseDown ( Vector2 p ) : void
MouseMove ( Vector2 p ) : void
MouseUp ( ) : void
UpdateTransition ( GameTime gameTime, System.TimeSpan time, int direction ) : bool

Helper for updating the screen transition position.

Описание методов

Dispose() публичный Метод

public Dispose ( ) : void
Результат void

Draw() публичный Метод

This is called when the screen should draw itself.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Результат void

ExitScreen() публичный Метод

Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which instantly kills the screen, this method respects the transition timings and will give the screen a chance to gradually transition off.
public ExitScreen ( ) : void
Результат void

GameScreen() защищенный Метод

protected GameScreen ( ) : System
Результат System

HandleInput() публичный Метод

Allows the screen to handle user input. Unlike Update, this method is only called when the screen is active, and not when some other screen has taken the focus.
public HandleInput ( FarseerPhysics.ScreenSystem.InputState input ) : void
input FarseerPhysics.ScreenSystem.InputState
Результат void

Initialize() публичный Метод

public Initialize ( ) : void
Результат void

LoadContent() публичный Метод

Load graphics content for the screen.
public LoadContent ( ) : void
Результат void

UnloadContent() публичный Метод

Unload content for the screen.
public UnloadContent ( ) : void
Результат void

Update() публичный Метод

Allows the screen to run logic, such as updating the transition position. Unlike HandleInput, this method is called regardless of whether the screen is active, hidden, or in the middle of a transition.
public Update ( GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen ) : void
gameTime Microsoft.Xna.Framework.GameTime
otherScreenHasFocus bool
coveredByOtherScreen bool
Результат void

Описание свойств

FirstRun публичное свойство

public bool FirstRun
Результат bool