Метод |
Описание |
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AttackTarget ( Critter npc, Critter target, AttackChoice attackChoice ) : long |
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CreateCustomAIPlane ( ) : NpcPlane |
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GoToPosition ( Critter npc, NpcPlane plane, ushort hexX, ushort hexY, ushort dir ) : void |
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InitAIEvents ( Critter npc, ICombatClass combatClass ) : void |
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ProcessCustomAI ( Critter npc, Critter ¤tTarget, ICombatClass combatClass, NpcPlane plane ) : long |
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ProcessWalkResult ( Critter npc, CritterEventPlaneBeginEndArgs e ) : NpcPlaneEventResult |
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UseItemOnTarget ( Critter npc, Critter currentTarget, ItemChoice itemChoice ) : void |
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UseSkillOnTarget ( Critter npc, Critter currentTarget, SkillChoice skillChoice ) : void |
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