Свойство | Тип | Описание | |
---|---|---|---|
m_AnimP | FBXImporter.AnimationTrack[] | ||
m_AnimR | FBXImporter.AnimationTrack[] | ||
m_AnimS | FBXImporter.AnimationTrack[] | ||
m_AnimationSourceMatrix | Matrix4x4 | ||
m_Matrix | Matrix4x4 | ||
m_Meshes | List |
||
m_Pivot | Matrix4x4 | ||
m_Position | System.Point | ||
m_QuatRotation | Quat | ||
m_Rotation | Matrix3x3 | ||
m_Scale | Vector | ||
m_bAnimated | bool |
Метод | Описание | |
---|---|---|
AddMesh ( |
Adds a mesh to this transform This will transform into referenced shapes in the JSON file |
|
LoaderTempTransform ( SceneLoader _Owner, string _Name ) : System | ||
SetAnimationSourceMatrix ( Matrix4x4 _SourceMatrix ) : void | ||
SetAnimationTrackPositions ( FBXImporter _Tracks ) : void | ||
SetAnimationTrackRotations ( FBXImporter _Tracks ) : void | ||
SetAnimationTrackScales ( FBXImporter _Tracks ) : void | ||
SetMatrix ( Matrix4x4 _Matrix ) : void | ||
SetPosition ( float _x, float _y, float _z ) : void | ||
SetRotationFromMatrix ( float _Row0, float _Row1, float _Row2 ) : void | ||
SetRotationFromQuat ( float _x, float _y, float _z, float _s ) : void | ||
SetScale ( float _x, float _y, float _z ) : void |
public AddMesh ( |
||
_Mesh | The mesh to add | |
Результат | void |
public LoaderTempTransform ( SceneLoader _Owner, string _Name ) : System | ||
_Owner | SceneLoader | |
_Name | string | |
Результат | System |
public SetAnimationSourceMatrix ( Matrix4x4 _SourceMatrix ) : void | ||
_SourceMatrix | Matrix4x4 | |
Результат | void |
public SetAnimationTrackPositions ( FBXImporter _Tracks ) : void | ||
_Tracks | FBXImporter | |
Результат | void |
public SetAnimationTrackRotations ( FBXImporter _Tracks ) : void | ||
_Tracks | FBXImporter | |
Результат | void |
public SetAnimationTrackScales ( FBXImporter _Tracks ) : void | ||
_Tracks | FBXImporter | |
Результат | void |
public SetMatrix ( Matrix4x4 _Matrix ) : void | ||
_Matrix | Matrix4x4 | |
Результат | void |
public SetPosition ( float _x, float _y, float _z ) : void | ||
_x | float | |
_y | float | |
_z | float | |
Результат | void |
public SetRotationFromMatrix ( float _Row0, float _Row1, float _Row2 ) : void | ||
_Row0 | float | |
_Row1 | float | |
_Row2 | float | |
Результат | void |
public SetRotationFromQuat ( float _x, float _y, float _z, float _s ) : void | ||
_x | float | |
_y | float | |
_z | float | |
_s | float | |
Результат | void |
public SetScale ( float _x, float _y, float _z ) : void | ||
_x | float | |
_y | float | |
_z | float | |
Результат | void |
protected FBXImporter.AnimationTrack[] m_AnimP | ||
Результат | FBXImporter.AnimationTrack[] |
protected FBXImporter.AnimationTrack[] m_AnimR | ||
Результат | FBXImporter.AnimationTrack[] |
protected FBXImporter.AnimationTrack[] m_AnimS | ||
Результат | FBXImporter.AnimationTrack[] |
protected Matrix4x4 m_AnimationSourceMatrix | ||
Результат | Matrix4x4 |