Свойство | Тип | Описание | |
---|---|---|---|
m_Index | int | ||
m_Owner | |||
m_SourceLayerElement | FBXImporter.LayerElement | ||
m_Type | VERTEX_INFO_TYPE | ||
m_Value | object | ||
ms_CompareColors | bool | ||
ms_CompareSmoothingGroups | bool | ||
ms_CompareTangentSpace | bool | ||
ms_CompareUVs | bool |
Метод | Описание | |
---|---|---|
Compare ( VertexInfo _Info ) : bool |
Compares with another vertex info of the same type The comparison strategy is to declare the infos as "equal" if they're not of the same type or don't have the same index. The only case when these infos are not equal is when they differ by value. Thus, it allows us to compare all infos of a vertex against all the infos of another vertex and to know if the vertices are actually equal to each other because they have the exact same values.
|
public Compare ( VertexInfo _Info ) : bool | ||
_Info | VertexInfo | |
Результат | bool |
public LoaderTempMesh,FBX.SceneLoader.Objects m_Owner | ||
Результат |
public FBXImporter.LayerElement m_SourceLayerElement | ||
Результат | FBXImporter.LayerElement |
public static bool ms_CompareSmoothingGroups | ||
Результат | bool |
public static bool ms_CompareTangentSpace | ||
Результат | bool |