Метод | Описание | |
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AddArc ( float x, float y, float width, float height, float startAngle, float sweepAngle ) : void | ||
AddBezier ( PointF start, PointF control1, PointF control2, PointF end ) : void | ||
AddCurve ( IEnumerable |
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AddEllipse ( float x, float y, float width, float height ) : void | ||
AddLine ( float startX, float startY, float endX, float endY ) : void | ||
AddLines ( IEnumerable |
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AddPath ( IGraphicsPath path, bool connect = false ) : void | ||
AddRectangle ( float x, float y, float width, float height ) : void | ||
Clone ( ) : IGraphicsPath | ||
CloseFigure ( ) : void | ||
ConnectTo ( PointF point ) : void | ||
ConnectTo ( float x, float y ) : void | ||
Dispose ( ) : void | ||
GraphicsPathHandler ( ) : System | ||
GraphicsPathHandler ( |
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LineTo ( float x, float y ) : void | ||
MoveTo ( float x, float y ) : void | ||
StartFigure ( ) : void | ||
Transform ( IMatrix matrix ) : void |
Метод | Описание | |
---|---|---|
AddCurveToPoint ( PointF point1, PointF point2, PointF point3 ) : void | ||
Check ( PointF p ) : void | ||
Check ( float f ) : void |
Check points early. If an invalid point is passed to AddCurveToPoint, iOS crashes with a SIGABRT leading to a long debugging experience. This provides early diagnostics.
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public AddArc ( float x, float y, float width, float height, float startAngle, float sweepAngle ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
startAngle | float | |
sweepAngle | float | |
Результат | void |
public AddBezier ( PointF start, PointF control1, PointF control2, PointF end ) : void | ||
start | PointF | |
control1 | PointF | |
control2 | PointF | |
end | PointF | |
Результат | void |
public AddCurve ( IEnumerable |
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points | IEnumerable |
|
tension | float | |
Результат | void |
public AddEllipse ( float x, float y, float width, float height ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
Результат | void |
public AddLine ( float startX, float startY, float endX, float endY ) : void | ||
startX | float | |
startY | float | |
endX | float | |
endY | float | |
Результат | void |
public AddLines ( IEnumerable |
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points | IEnumerable |
|
Результат | void |
public AddPath ( IGraphicsPath path, bool connect = false ) : void | ||
path | IGraphicsPath | |
connect | bool | |
Результат | void |
public AddRectangle ( float x, float y, float width, float height ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
Результат | void |
public ConnectTo ( float x, float y ) : void | ||
x | float | |
y | float | |
Результат | void |
public GraphicsPathHandler ( |
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path | ||
Результат | System |
public Transform ( IMatrix matrix ) : void | ||
matrix | IMatrix | |
Результат | void |