Свойство | Тип | Описание | |
---|---|---|---|
AttackType | EnemyAttackType | ||
HandJoint | |||
MovementType | EnemyMovementType | ||
PAngle | float | ||
PVelocity | float | ||
PatrolPath | FollowPath | ||
ProjectileAttackRange | float | ||
Ptime | float | ||
Speed | float | ||
ZoneStayTime | float | ||
ZoneStayTimeVariance | float | ||
currentState | EnemyState | ||
fieldOfViewAngle | float | ||
flashlightOnSightDistance | float | ||
flashlightfieldOfViewAngle | float |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
ChangeState ( EnemyState STATE ) : IEnumerator | ||
GetAttackArk ( |
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OnDrawGizmos ( ) : void | ||
OnEnable ( ) : void | ||
OnTriggerEnter ( |
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OnTriggerStay ( |
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SetPlayerInTrigger ( bool Triggered ) : void | ||
Update ( ) : void | ||
UpdateAttack ( ) : void | ||
UpdateDie ( ) : void | ||
UpdatePatroll ( ) : void | ||
UpdateSearch ( ) : void | ||
setSight ( ) : void |
Метод | Описание | |
---|---|---|
EnterAttack ( ) : IEnumerator | ||
EnterDie ( ) : IEnumerator | ||
EnterPatroll ( ) : IEnumerator | ||
EnterSearch ( ) : IEnumerator | ||
ExitAttack ( ) : IEnumerator | ||
ExitDie ( ) : IEnumerator | ||
ExitPatroll ( ) : IEnumerator | ||
ExitSearch ( ) : IEnumerator |
public ChangeState ( EnemyState STATE ) : IEnumerator | ||
STATE | EnemyState | |
Результат | IEnumerator |
public GetAttackArk ( |
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Target | ||
Результат | float |
public OnTriggerEnter ( |
||
c | ||
Результат | void |
public OnTriggerStay ( |
||
c | ||
Результат | void |
public SetPlayerInTrigger ( bool Triggered ) : void | ||
Triggered | bool | |
Результат | void |