C# Класс EliteUi.EliteGamepadAdapter

Adapter with auto-reconnect for the EliteGamepad
Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
GetCurrentUnmappedReading ( ) : GamepadReading

Gets the current unmapped reading.

TryCreate ( EliteGamepadAdapter &gamepad ) : bool

Tries to create a gamepad.

TryCreate ( string gamepadFriendlyName, EliteGamepadAdapter &gamepad ) : bool

Tries the create.

Приватные методы

Метод Описание
EliteGamepadAdapter ( EliteGamepad gamepad ) : System

Initializes a new instance of the EliteGamepadAdapter class.

EnsureGamepadInitialized ( EliteGamepad gamepad ) : void

Connects the gamepad.

RemoveGamepad ( EliteGamepad data ) : void

Disconnects the gamepad.

Описание методов

GetCurrentUnmappedReading() публичный Метод

Gets the current unmapped reading.
The gamepad is uninitialized or disconnected.
public GetCurrentUnmappedReading ( ) : GamepadReading
Результат GamepadReading

TryCreate() публичный статический Метод

Tries to create a gamepad.
public static TryCreate ( EliteGamepadAdapter &gamepad ) : bool
gamepad EliteGamepadAdapter The gamepad.
Результат bool

TryCreate() публичный статический Метод

Tries the create.
public static TryCreate ( string gamepadFriendlyName, EliteGamepadAdapter &gamepad ) : bool
gamepadFriendlyName string ID of the game pad trying to be created.
gamepad EliteGamepadAdapter The gamepad.
Результат bool