Свойство | Тип | Описание | |
---|---|---|---|
listTarget | List |
Свойство | Тип | Описание | |
---|---|---|---|
_counter | int | ||
_lastShoot | int |
Метод | Описание | |
---|---|---|
Tower ( float xPos, float yPos, int resistor, int cost, Game game ) : System | ||
checkBulletHit ( ) : void | ||
checkOutOfRange ( ) : void | ||
getCostTower ( ) : int | ||
getGame ( ) : Game | ||
getTowerLevel ( ) : int | ||
get_cost_tower ( EType type ) : int | ||
levelUpTower ( ) : void | ||
putInRange ( |
||
removeMobCorpse ( |
||
shoot ( |
||
update ( ) : void |
public Tower ( float xPos, float yPos, int resistor, int cost, Game game ) : System | ||
xPos | float | |
yPos | float | |
resistor | int | |
cost | int | |
game | Game | |
Результат | System |
public static get_cost_tower ( EType type ) : int | ||
type | EType | |
Результат | int |
public putInRange ( |
||
mob | ||
Результат | void |
public removeMobCorpse ( |
||
mob | ||
Результат | void |
public shoot ( |
||
mob | ||
Результат | void |