Метод | Описание | |
---|---|---|
Flush ( ) : void | ||
GameNetStream ( |
||
Read ( byte buffer, int offset, int count ) : int | ||
ReadByte ( ) : int | ||
Seek ( long offset, SeekOrigin origin ) : long | ||
SetLength ( long value ) : void | ||
Write ( byte buffer, int offset, int count ) : void | ||
WriteByte ( byte value ) : void |
Метод | Описание | |
---|---|---|
Dispose ( bool disposing ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Результат | void |
public GameNetStream ( |
||
socket | ||
Результат | System |
public Read ( byte buffer, int offset, int count ) : int | ||
buffer | byte | |
offset | int | |
count | int | |
Результат | int |
public Seek ( long offset, SeekOrigin origin ) : long | ||
offset | long | |
origin | SeekOrigin | |
Результат | long |
public Write ( byte buffer, int offset, int count ) : void | ||
buffer | byte | |
offset | int | |
count | int | |
Результат | void |