Метод | Описание | |
---|---|---|
Contains ( IntVector3 p ) : bool | ||
GetData ( TileData &tileGrid, byte &levelMap ) : void | ||
GetMaterial ( IntVector3 p ) : MaterialInfo | ||
GetMaterialID ( IntVector3 p ) : MaterialID | ||
GetSurfaceLevel ( IntVector2 p ) : int | ||
GetSurfaceLevel ( int x, int y ) : int | ||
GetSurfaceLocation ( IntVector2 p ) : IntVector3 | ||
GetSurfaceLocation ( int x, int y ) : IntVector3 | ||
GetTileData ( IntVector3 p ) : TileData | ||
GetTileData ( int x, int y, int z ) : TileData | ||
GetTileID ( IntVector3 p ) : TileID | ||
GetWaterLevel ( IntVector3 p ) : byte | ||
LoadTerrain ( string path, string expectedName, IntSize3 expectedSize ) : |
||
RescanLevelMap ( ) : void | ||
SaveTerrain ( string path, string name ) : void | ||
SetSurfaceLevel ( int x, int y, int level ) : void | ||
SetTileData ( IntVector3 p, TileData data ) : void | ||
SetTileDataNoHeight ( IntVector3 p, TileData data ) : void | ||
TerrainData ( IntSize3 size ) : System |
Метод | Описание | |
---|---|---|
CopyTo ( Stream input, Stream output, int len ) : void |
public GetData ( TileData &tileGrid, byte &levelMap ) : void | ||
tileGrid | TileData | |
levelMap | byte | |
Результат | void |
public GetMaterial ( IntVector3 p ) : MaterialInfo | ||
p | IntVector3 | |
Результат | MaterialInfo |
public GetMaterialID ( IntVector3 p ) : MaterialID | ||
p | IntVector3 | |
Результат | MaterialID |
public GetSurfaceLevel ( IntVector2 p ) : int | ||
p | IntVector2 | |
Результат | int |
public GetSurfaceLevel ( int x, int y ) : int | ||
x | int | |
y | int | |
Результат | int |
public GetSurfaceLocation ( IntVector2 p ) : IntVector3 | ||
p | IntVector2 | |
Результат | IntVector3 |
public GetSurfaceLocation ( int x, int y ) : IntVector3 | ||
x | int | |
y | int | |
Результат | IntVector3 |
public GetTileData ( IntVector3 p ) : TileData | ||
p | IntVector3 | |
Результат | TileData |
public GetTileData ( int x, int y, int z ) : TileData | ||
x | int | |
y | int | |
z | int | |
Результат | TileData |
public GetTileID ( IntVector3 p ) : TileID | ||
p | IntVector3 | |
Результат | TileID |
public GetWaterLevel ( IntVector3 p ) : byte | ||
p | IntVector3 | |
Результат | byte |
public static LoadTerrain ( string path, string expectedName, IntSize3 expectedSize ) : |
||
path | string | |
expectedName | string | |
expectedSize | IntSize3 | |
Результат |
public SaveTerrain ( string path, string name ) : void | ||
path | string | |
name | string | |
Результат | void |
public SetSurfaceLevel ( int x, int y, int level ) : void | ||
x | int | |
y | int | |
level | int | |
Результат | void |
public SetTileData ( IntVector3 p, TileData data ) : void | ||
p | IntVector3 | |
data | TileData | |
Результат | void |
public SetTileDataNoHeight ( IntVector3 p, TileData data ) : void | ||
p | IntVector3 | |
data | TileData | |
Результат | void |
public TerrainData ( IntSize3 size ) : System | ||
size | IntSize3 | |
Результат | System |