Метод |
Описание |
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_extrude ( Array prismPos, Array prismNrm, Array P, Array N, Vector3 amount, Vector3 scaleInv ) : void |
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_processNoCollision ( DestructionVertexData output, Array P, Array N, Array UV, Vector3 prismExtrude, Vector3 scaleInv ) : void |
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_processRecurse ( DestructionVertexData output, Array P, Array N, Array UV, Array sensors, uint numSensors, DestructionShapeParams shapeParams, uint depth ) : void |
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_processWithCollision ( DestructionVertexData output, Array P, Array N, Array UV, Array sensors, uint numSensors, DestructionShapeParams shapeParams ) : void |
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_testCollision ( Array p, Vector3 sensorPos, float sensorRadius, Vector3 scale ) : bool |
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_writePrism ( DestructionVertexData output, Array p, Array n, Array uv, bool truncated ) : void |
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bitcount ( int i ) : int |
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getMaxIndex ( Array values ) : uint |
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picoSmoothstep ( float min, float max, float t ) : float |
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