Метод | Описание | |
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AddToUnequippedEquipment ( int playerId, |
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CanBuyEquipment ( int equipmentId ) : bool | ||
GameState ( ) : System | ||
GetOverlordCards ( int count ) : Descent.Model.Player.OverlordStuff.OverlordCard[] | ||
GetRandomChestID ( EquipmentRarity rarity ) : int | ||
RemoveAllUnequippedEquipment ( int playerId ) : void | ||
RemoveEquipment ( int equipmentId ) : void | ||
RemoveFromUnequippedEquipment ( int playerId, |
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RemoveHero ( int heroId ) : void | ||
RemoveOverlordCards ( int overlordCardIds ) : void | ||
getChest ( int chestId ) : |
Gets the contents of a chest. This method will remove the
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getHero ( ) : Hero | ||
getTreasures ( int numberOfTreasures, EquipmentRarity rarity ) : Descent.Model.Player.Figure.HeroStuff.Treasure[] |
Метод | Описание | |
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GiveEquipment ( object sender, GiveEquipmentEventArgs eventArgs ) : void | ||
GiveOverlordCards ( object sender, |
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UnequippedEquipment ( int playerId ) : Descent.Model.Player.Figure.HeroStuff.Equipment[] |
public AddToUnequippedEquipment ( int playerId, |
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playerId | int | |
equipment | ||
Результат | void |
public CanBuyEquipment ( int equipmentId ) : bool | ||
equipmentId | int | |
Результат | bool |
public GetOverlordCards ( int count ) : Descent.Model.Player.OverlordStuff.OverlordCard[] | ||
count | int | |
Результат | Descent.Model.Player.OverlordStuff.OverlordCard[] |
public GetRandomChestID ( EquipmentRarity rarity ) : int | ||
rarity | EquipmentRarity | |
Результат | int |
public RemoveAllUnequippedEquipment ( int playerId ) : void | ||
playerId | int | |
Результат | void |
public RemoveEquipment ( int equipmentId ) : void | ||
equipmentId | int | |
Результат | void |
public RemoveFromUnequippedEquipment ( int playerId, |
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playerId | int | |
equipment | ||
Результат | void |
public RemoveOverlordCards ( int overlordCardIds ) : void | ||
overlordCardIds | int | |
Результат | void |
public getChest ( int chestId ) : |
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chestId | int | Id of the chest. |
Результат |
public getTreasures ( int numberOfTreasures, EquipmentRarity rarity ) : Descent.Model.Player.Figure.HeroStuff.Treasure[] | ||
numberOfTreasures | int | |
rarity | EquipmentRarity | |
Результат | Descent.Model.Player.Figure.HeroStuff.Treasure[] |