Метод | Описание | |
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AddItemToDatabase ( int CharacterItemIndexDestination, uint model, byte type, byte quantity, byte durability, byte plusvalue, byte blueamount ) : void | ||
CreateItem ( |
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CreateSpawnPacket ( Item general, |
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DeleteFromDatabase ( int CharacterItemIndexSource ) : void | ||
EquipCape ( int Index_ ) : void | ||
FreeSlot ( int CharacterItemIndex ) : byte | ||
MoveItem ( byte ptr, int Index_ ) : void | ||
MoveItemToDatabase ( int CharacterItemIndexSource, int CharacterItemIndexDestination, string CharacterName ) : void | ||
OnUseItem ( |
Метод | Описание | |
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CheckItemGender ( |
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CheckItemLevel ( |
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EquipItem ( int Index_, int CharacterItemSourceIndex, int CharacterItemDestinationIndex ) : void | ||
UnEnquipShield ( int Index_, int CharacterItemIndex, int CharacterShieldIndex ) : byte | ||
UnEnquipWeapon ( int Index_, int CharacterItemIndex, int CharacterItemSourceIndex ) : byte | ||
UnEquipItem ( int Index_, int CharacterItemSourceIndex, int CharacterItemDestinationIndex ) : void |
public static AddItemToDatabase ( int CharacterItemIndexDestination, uint model, byte type, byte quantity, byte durability, byte plusvalue, byte blueamount ) : void | ||
CharacterItemIndexDestination | int | |
model | uint | |
type | byte | |
quantity | byte | |
durability | byte | |
plusvalue | byte | |
blueamount | byte | |
Результат | void |
public static CreateItem ( |
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reader_ | ||
Index_ | int | |
Результат | void |
public static CreateSpawnPacket ( Item general, |
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general | Item | |
pos | ||
Результат | byte[] |
public static DeleteFromDatabase ( int CharacterItemIndexSource ) : void | ||
CharacterItemIndexSource | int | |
Результат | void |
public static EquipCape ( int Index_ ) : void | ||
Index_ | int | |
Результат | void |
public static FreeSlot ( int CharacterItemIndex ) : byte | ||
CharacterItemIndex | int | |
Результат | byte |
public static MoveItem ( byte ptr, int Index_ ) : void | ||
ptr | byte | |
Index_ | int | |
Результат | void |
public static MoveItemToDatabase ( int CharacterItemIndexSource, int CharacterItemIndexDestination, string CharacterName ) : void | ||
CharacterItemIndexSource | int | |
CharacterItemIndexDestination | int | |
CharacterName | string | |
Результат | void |
public static OnUseItem ( |
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reader | ||
Index_ | int | |
Результат | void |