Метод | Описание | |
---|---|---|
DeleteEffect_fb ( object target, byte EffectSlot ) : void | ||
DeleteEffect_fz ( object target, byte EffectSlot ) : void | ||
EffectMain ( object target, int skillid ) : void | ||
GenerateEffect_bu ( object target, int skillid ) : void | ||
GenerateEffect_es ( object target, int skillid ) : void | ||
GenerateEffect_fb ( object target, int skillid ) : void | ||
GenerateEffect_fz ( object target, int skillid ) : void |
public static DeleteEffect_fb ( object target, byte EffectSlot ) : void | ||
target | object | |
EffectSlot | byte | |
Результат | void |
public static DeleteEffect_fz ( object target, byte EffectSlot ) : void | ||
target | object | |
EffectSlot | byte | |
Результат | void |
public static EffectMain ( object target, int skillid ) : void | ||
target | object | |
skillid | int | |
Результат | void |
public static GenerateEffect_bu ( object target, int skillid ) : void | ||
target | object | |
skillid | int | |
Результат | void |
public static GenerateEffect_es ( object target, int skillid ) : void | ||
target | object | |
skillid | int | |
Результат | void |
public static GenerateEffect_fb ( object target, int skillid ) : void | ||
target | object | |
skillid | int | |
Результат | void |
public static GenerateEffect_fz ( object target, int skillid ) : void | ||
target | object | |
skillid | int | |
Результат | void |