Метод |
Описание |
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Blitz ( float X, float Y, int blitzstyle, int blitztype ) : void |
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CBlitz ( float X, float Y, int blitzstyle, string SCMType ) : void |
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CMReload ( TShockAPI.CommandArgs args ) : void |
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CreateCustomMonster ( List MonsterData ) : void |
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CustomizeMonster ( int npcid, CustomMonsterType CMType, int modlevel, int life = -1 ) : void |
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HandleBlitzers ( ) : void |
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HandleBuffers ( ) : void |
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HandleCBlitzers ( ) : void |
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HandleShooters ( ) : void |
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HandleTransFormations ( ) : void |
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LoadAllCustomMonsters ( ) : void |
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LoadCustomMonstersFromDir ( String directory ) : void |
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LoadCustomMonstersFromFile ( String directory ) : void |
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LoadCustomMonstersFromText ( ) : void |
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OnChat ( Terraria.messageBuffer msg, int ply, string text, HandledEventArgs e ) : void |
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OnGetData ( Hooks.GetDataEventArgs e ) : void |
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OnGreetPlayer ( int who, HandledEventArgs e ) : void |
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OnInitialize ( ) : void |
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OnLeave ( int ply ) : void |
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OnUpdate ( ) : void |
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RemoveInactive ( ) : void |
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ReplaceMonsters ( ) : void |
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SetupConfig ( ) : void |
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ShootProjectile ( float X, float Y, int ShootStyle, int ProjectileDamage, int npcid, int ProjectileType ) : void |
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SpawnCustomMonster ( CustomMonsterType CMType, int X, int Y, int modlevel ) : int |
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SpawnCustomMonsterExactPosition ( CustomMonsterType CMType, int X, int Y, int modlevel ) : int |
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SpawnCustomMonsterPlayer ( TShockAPI.CommandArgs args ) : void |
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SpawnInRegions ( ) : void |
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SpawnInZones ( ) : void |
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UpdateCAIMonsters ( ) : void |
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