Свойство | Тип | Описание | |
---|---|---|---|
bound1 | float | ||
bound2 | float | ||
isMoving | bool | ||
mySwitch |
Метод | Описание | |
---|---|---|
Draw ( Matrix cameraTransform ) : void | ||
HorizontalMovingObject ( |
||
Update ( |
||
reloadNonSerializedAssets ( ) : void |
public Draw ( Matrix cameraTransform ) : void | ||
cameraTransform | Matrix | |
Результат | void |
public HorizontalMovingObject ( |
||
world | ||
texturename | string | |
density | float | |
friction | float | |
restitution | float | |
myScale | float | |
isPulley | bool | |
mySwitch | ||
myForce | Vector2 | |
bound1 | float | |
bound2 | float | |
Результат | System |
public Update ( |
||
world | ||
dt | float | |
Результат | void |
public reloadNonSerializedAssets ( ) : void | ||
Результат | void |