Метод | Описание | |
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AbortAction ( GameActionTypeEnum actionType ) : void |
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BeginTurn ( ) : FightActionResultEnum |
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CalculArmor ( EffectEnum damageEffect ) : int |
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CalculCriticalHitRate ( int &cHitRate ) : void |
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CalculDamages ( EffectEnum effect, int &jet ) : void |
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CalculDodgeAPMP ( |
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CalculHeal ( int &heal ) : void |
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CalculReduceDamages ( EffectEnum effect, int &damages ) : void |
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CompareTo ( IFightObstacle obj ) : int |
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Dispose ( ) : void |
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EndFight ( bool win = false ) : void |
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EndTurn ( ) : FightActionResultEnum |
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JoinFight ( |
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LaunchSpell ( int cellId, int spellId, int spellLevel, string sprite, string spriteInfos, long duration, System callback ) : void |
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MiddleTurn ( ) : FightActionResultEnum |
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Move ( MovementPath path ) : void |
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OnDeath ( |
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OnKill ( |
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SerializeAs_GameMapInformations ( OperatorEnum operation, StringBuilder message ) : void |
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SetCell ( |
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StartAction ( GameActionTypeEnum actionType ) : void |
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UseWeapon ( int cellId, long duration, System callback ) : void |
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Метод | Описание | |
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AbstractFighter ( EntityTypeEnum type, long id, bool staticInvocation = false ) : System |
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public AbortAction ( GameActionTypeEnum actionType ) : void | ||
actionType | GameActionTypeEnum | |
Результат | void |
protected AbstractFighter ( EntityTypeEnum type, long id, bool staticInvocation = false ) : System | ||
type | EntityTypeEnum | |
id | long | |
staticInvocation | bool | |
Результат | System |
public BeginTurn ( ) : FightActionResultEnum | ||
Результат | FightActionResultEnum |
public CalculArmor ( EffectEnum damageEffect ) : int | ||
damageEffect | EffectEnum | |
Результат | int |
public CalculCriticalHitRate ( int &cHitRate ) : void | ||
cHitRate | int | |
Результат | void |
public CalculDamages ( EffectEnum effect, int &jet ) : void | ||
effect | EffectEnum | |
jet | int | |
Результат | void |
public CalculDodgeAPMP ( |
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caster | ||
lostPoint | int | |
mp | bool | |
Результат | int |
public CalculReduceDamages ( EffectEnum effect, int &damages ) : void | ||
effect | EffectEnum | |
damages | int | |
Результат | void |
public CompareTo ( IFightObstacle obj ) : int | ||
obj | IFightObstacle | |
Результат | int |
public EndTurn ( ) : FightActionResultEnum | ||
Результат | FightActionResultEnum |
public JoinFight ( |
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fight | ||
team | ||
Результат | void |
public LaunchSpell ( int cellId, int spellId, int spellLevel, string sprite, string spriteInfos, long duration, System callback ) : void | ||
cellId | int | |
spellId | int | |
spellLevel | int | |
sprite | string | |
spriteInfos | string | |
duration | long | |
callback | System | |
Результат | void |
public MiddleTurn ( ) : FightActionResultEnum | ||
Результат | FightActionResultEnum |
public OnDeath ( |
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killer | ||
Результат | void |
public OnKill ( |
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target | ||
Результат | void |
public abstract SerializeAs_GameMapInformations ( OperatorEnum operation, StringBuilder message ) : void | ||
operation | OperatorEnum | |
message | StringBuilder | |
Результат | void |
public SetCell ( |
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cell | ||
Результат | FightActionResultEnum |
public StartAction ( GameActionTypeEnum actionType ) : void | ||
actionType | GameActionTypeEnum | |
Результат | void |
public UseWeapon ( int cellId, long duration, System callback ) : void | ||
cellId | int | |
duration | long | |
callback | System | |
Результат | void |