Метод | Описание | |
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AbortAction ( GameActionTypeEnum actionType ) : void |
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AddEventListener ( IEntityListener listener ) : void |
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CanBeExchanged ( ExchangeTypeEnum exchangeType ) : bool |
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CanBeMoved ( ) : bool |
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CanGameAction ( GameActionTypeEnum actionType ) : bool |
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ChangeDirection ( int direction ) : void |
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DispatchChatMessage ( ChatChannelEnum channel, string message, |
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Dispose ( ) : void |
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EmoteUse ( int emoteId, int timeout = 360000 ) : void |
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FireEvent ( EntityEventType ev, object parameters ) : void |
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HasEntityRestriction ( EntityRestrictionEnum restriction ) : bool |
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HasGameAction ( GameActionTypeEnum actionType ) : bool |
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HasPlayerRestriction ( PlayerRestrictionEnum restriction ) : bool |
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Move ( MovementPath path ) : void |
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RemoveEntityListener ( IEntityListener listener ) : void |
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SerializeAs_GameMapInformations ( OperatorEnum operation, StringBuilder message ) : void |
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SetChatChannel ( ChatChannelEnum channelType, Func |
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SetEntityRestriction ( EntityRestrictionEnum restriction, bool value ) : void |
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SetMap ( |
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SetPlayerRestriction ( PlayerRestrictionEnum restriction, bool value ) : void |
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StartAction ( GameActionTypeEnum actionType ) : void |
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StopAction ( GameActionTypeEnum actionType ) : void |
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Teleport ( int nextMap, int nextCell ) : void |
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Метод | Описание | |
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AbstractEntity ( EntityTypeEnum type, long id ) : System |
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public AbortAction ( GameActionTypeEnum actionType ) : void | ||
actionType | GameActionTypeEnum | |
Результат | void |
protected AbstractEntity ( EntityTypeEnum type, long id ) : System | ||
type | EntityTypeEnum | |
id | long | |
Результат | System |
public AddEventListener ( IEntityListener listener ) : void | ||
listener | IEntityListener | |
Результат | void |
public CanBeExchanged ( ExchangeTypeEnum exchangeType ) : bool | ||
exchangeType | ExchangeTypeEnum | |
Результат | bool |
public CanGameAction ( GameActionTypeEnum actionType ) : bool | ||
actionType | GameActionTypeEnum | |
Результат | bool |
public ChangeDirection ( int direction ) : void | ||
direction | int | |
Результат | void |
public DispatchChatMessage ( ChatChannelEnum channel, string message, |
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channel | ChatChannelEnum | |
message | string | |
whispedCharacter | ||
Результат | bool |
public EmoteUse ( int emoteId, int timeout = 360000 ) : void | ||
emoteId | int | |
timeout | int | |
Результат | void |
public FireEvent ( EntityEventType ev, object parameters ) : void | ||
ev | EntityEventType | |
parameters | object | |
Результат | void |
public HasEntityRestriction ( EntityRestrictionEnum restriction ) : bool | ||
restriction | EntityRestrictionEnum | |
Результат | bool |
public HasGameAction ( GameActionTypeEnum actionType ) : bool | ||
actionType | GameActionTypeEnum | |
Результат | bool |
public HasPlayerRestriction ( PlayerRestrictionEnum restriction ) : bool | ||
restriction | PlayerRestrictionEnum | |
Результат | bool |
public RemoveEntityListener ( IEntityListener listener ) : void | ||
listener | IEntityListener | |
Результат | void |
public abstract SerializeAs_GameMapInformations ( OperatorEnum operation, StringBuilder message ) : void | ||
operation | OperatorEnum | |
message | StringBuilder | |
Результат | void |
public SetChatChannel ( ChatChannelEnum channelType, Func |
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channelType | ChatChannelEnum | |
channel | Func |
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Результат | void |
public SetEntityRestriction ( EntityRestrictionEnum restriction, bool value ) : void | ||
restriction | EntityRestrictionEnum | |
value | bool | |
Результат | void |
public SetMap ( |
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map | ||
Результат | void |
public SetPlayerRestriction ( PlayerRestrictionEnum restriction, bool value ) : void | ||
restriction | PlayerRestrictionEnum | |
value | bool | |
Результат | void |
public StartAction ( GameActionTypeEnum actionType ) : void | ||
actionType | GameActionTypeEnum | |
Результат | void |
public StopAction ( GameActionTypeEnum actionType ) : void | ||
actionType | GameActionTypeEnum | |
Результат | void |
public Teleport ( int nextMap, int nextCell ) : void | ||
nextMap | int | |
nextCell | int | |
Результат | void |