Свойство | Тип | Описание | |
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UpdateMatch | void | ||
UpdateMatch | void | ||
UpdatePlayer | void | ||
UpdateUnit | void |
Метод | Описание | |
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AcceptChallenge ( System.Guid challengeId ) : Tuple |
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ChallengePlayer ( System.Guid fromId, System.Guid toId ) : void | ||
CreateMatch ( System.Guid player1, System.Guid player2 ) : void |
Create the match and
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Initialize ( object initialState ) : void |
This is used when the Match is created
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MatchFinished ( System.Guid winner, System.Guid losser ) : |
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PauseMatch ( ) : void | ||
PlayerAttack ( |
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PlayerMoveTo ( |
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PlayerReady ( System.Guid playerId ) : void | ||
RejectChallenge ( System.Guid challengeId ) : string>.Tuple |
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RestartMatch ( ) : void | ||
SpaceBattleGame ( ) : System | ||
SpaceBattleGame ( System.Guid matchId, bool loadMatchData ) : System |
Метод | Описание | |
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UpdateMatch ( ) : void | ||
UpdateMatch ( object columns, object where ) : void | ||
UpdatePlayer ( object columns, object where ) : void | ||
UpdateUnit ( object columns, object where ) : void |
public AcceptChallenge ( System.Guid challengeId ) : Tuple |
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challengeId | System.Guid | |
Результат | Tuple |
public ChallengePlayer ( System.Guid fromId, System.Guid toId ) : void | ||
fromId | System.Guid | |
toId | System.Guid | |
Результат | void |
public CreateMatch ( System.Guid player1, System.Guid player2 ) : void | ||
player1 | System.Guid | |
player2 | System.Guid | |
Результат | void |
public Initialize ( object initialState ) : void | ||
initialState | object | |
Результат | void |
public MatchFinished ( System.Guid winner, System.Guid losser ) : |
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winner | System.Guid | |
losser | System.Guid | |
Результат |
public PlayerAttack ( |
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coordinates | ||
playerId | System.Guid | |
Результат |
public PlayerMoveTo ( |
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coordinates | ||
unitId | System.Guid | |
Результат | void |
public PlayerReady ( System.Guid playerId ) : void | ||
playerId | System.Guid | |
Результат | void |
public RejectChallenge ( System.Guid challengeId ) : string>.Tuple |
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challengeId | System.Guid | |
Результат | string>.Tuple |
public SpaceBattleGame ( System.Guid matchId, bool loadMatchData ) : System | ||
matchId | System.Guid | |
loadMatchData | bool | |
Результат | System |