Метод | Описание | |
---|---|---|
ChallengeAccepted ( System.Guid matchId, System.Guid fromPlayer, System.Guid toPlayer ) : void | ||
ChallengePlayer ( System.Guid fromPlayer, System.Guid toPlayer ) : void | ||
PlayerLost ( System.Guid playerId, System.Guid matchId ) : void | ||
PlayerWon ( System.Guid playerId, System.Guid matchId ) : void | ||
ShotMade ( System.Guid matchId, System.Guid player1, System.Guid player2, int healthAfterAttack, System.Guid unitId, Common coordinates ) : void | ||
ShotMissed ( System.Guid matchId, System.Guid player1, System.Guid player2, Common coordinates ) : void | ||
StartMatch ( System.Guid matchId, System.Guid player1, System.Guid player2 ) : void |
public ChallengeAccepted ( System.Guid matchId, System.Guid fromPlayer, System.Guid toPlayer ) : void | ||
matchId | System.Guid | |
fromPlayer | System.Guid | |
toPlayer | System.Guid | |
Результат | void |
public ChallengePlayer ( System.Guid fromPlayer, System.Guid toPlayer ) : void | ||
fromPlayer | System.Guid | |
toPlayer | System.Guid | |
Результат | void |
public PlayerLost ( System.Guid playerId, System.Guid matchId ) : void | ||
playerId | System.Guid | |
matchId | System.Guid | |
Результат | void |
public PlayerWon ( System.Guid playerId, System.Guid matchId ) : void | ||
playerId | System.Guid | |
matchId | System.Guid | |
Результат | void |
public ShotMade ( System.Guid matchId, System.Guid player1, System.Guid player2, int healthAfterAttack, System.Guid unitId, Common coordinates ) : void | ||
matchId | System.Guid | |
player1 | System.Guid | |
player2 | System.Guid | |
healthAfterAttack | int | |
unitId | System.Guid | |
coordinates | Common | |
Результат | void |
public ShotMissed ( System.Guid matchId, System.Guid player1, System.Guid player2, Common coordinates ) : void | ||
matchId | System.Guid | |
player1 | System.Guid | |
player2 | System.Guid | |
coordinates | Common | |
Результат | void |
public StartMatch ( System.Guid matchId, System.Guid player1, System.Guid player2 ) : void | ||
matchId | System.Guid | |
player1 | System.Guid | |
player2 | System.Guid | |
Результат | void |