Свойство | Тип | Описание | |
---|---|---|---|
CurrentVicitimID | int | ||
TornadoHealth | float | ||
VictimID | int | ||
rnd | |||
speed | float | ||
state | State | ||
tornado |
Свойство | Тип | Описание | |
---|---|---|---|
ExplodeAnimation | |||
GroundAnimation | |||
StumpAnimation | |||
TornadoAnimation | |||
bounds | |||
clipRectangle | |||
drawAngle | float | ||
errorAngle | float | ||
errorDist | float | ||
errorSpeed | float | ||
explodeWait | float | ||
lastAnimTime | float | ||
megatile | |||
moveAngle | float | ||
removeFromMegaTileOnDeath | bool | ||
requestRemoveFromMegaTile | bool | ||
requestRemoveTornado | bool | ||
score | int | ||
settlingDistance | float | ||
soundHit | string | ||
staytime | float | ||
timeScaleFactor | float | ||
tornadoVelocityFactor | float |
Метод | Описание | |
---|---|---|
CanDrawVictim ( Level level, |
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Draw ( |
Draws the appropreate animation given the current graphics device
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HitTest ( |
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Update ( float Time ) : void |
Метод | Описание | |
---|---|---|
Clone ( ) : |
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HitCheck ( |
Try and damage our victims with our stats
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Move ( float time ) : void | ||
PreLoadSounds ( ) : void | ||
RecieveHit ( float Damage, |
Recieve a hit at a certain damange and returns if the building was destroyed
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RubberBandMe ( float elapsedTime ) : void | ||
getAngleToPoint ( Vector2 TargetPoint ) : float |
gets the heading to target tornado
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getDamage ( |
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getDistanceFromTornado ( ) : float |
Calculates the distance to the center of the tornado used to compare with the radius to determine where you should place yourself
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updateErrorAngle ( float factor, float clip ) : float | ||
updateErrorDist ( float moveFactor, float moveClip ) : float |
creates an error term within clipping ranges this can be used to perturb the bug
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updateErrorSpeed ( float speedFactor, float speedClip ) : float |
public static CanDrawVictim ( Level level, |
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level | Level | |
victim | ||
Результат | bool |
public Draw ( |
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batch | sprite batch from the game drawing window | |
Результат | void |
protected HitCheck ( |
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groundObject | ||
Результат | void |
public abstract HitTest ( |
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tornado | ||
victimsToCollideCheck | List |
|
Результат | void |
protected abstract Move ( float time ) : void | ||
time | float | |
Результат | void |
protected RecieveHit ( float Damage, |
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Damage | float | |
tornado | ||
Результат | float |
protected RubberBandMe ( float elapsedTime ) : void | ||
elapsedTime | float | |
Результат | void |
protected getAngleToPoint ( Vector2 TargetPoint ) : float | ||
TargetPoint | Vector2 | |
Результат | float |
protected getDamage ( |
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target | ||
Результат | float |
protected getDistanceFromTornado ( ) : float | ||
Результат | float |
protected updateErrorAngle ( float factor, float clip ) : float | ||
factor | float | |
clip | float | |
Результат | float |
protected updateErrorDist ( float moveFactor, float moveClip ) : float | ||
moveFactor | float | |
moveClip | float | |
Результат | float |
protected updateErrorSpeed ( float speedFactor, float speedClip ) : float | ||
speedFactor | float | |
speedClip | float | |
Результат | float |
protected Animation,Category5 ExplodeAnimation | ||
Результат |
protected Animation,Category5 GroundAnimation | ||
Результат |
protected Animation,Category5 TornadoAnimation | ||
Результат |
protected Rectangle2D,Category5 clipRectangle | ||
Результат |
protected bool removeFromMegaTileOnDeath | ||
Результат | bool |
protected bool requestRemoveFromMegaTile | ||
Результат | bool |