Метод | Описание | |
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AddEntity ( ServerEntity entity ) : void |
Add an entity to this zone
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PushNearbyEntities ( ServerEntity entity ) : void |
Sends states of nearby enemies to each other
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RemoveEntity ( ServerEntity entity ) : void |
Remove an entity from this zone
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Zone ( int id ) : System.Collections.Generic |
Create a new zone
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public AddEntity ( ServerEntity entity ) : void | ||
entity | ServerEntity | |
Результат | void |
public PushNearbyEntities ( ServerEntity entity ) : void | ||
entity | ServerEntity | |
Результат | void |
public RemoveEntity ( ServerEntity entity ) : void | ||
entity | ServerEntity | |
Результат | void |
public Zone ( int id ) : System.Collections.Generic | ||
id | int | |
Результат | System.Collections.Generic |