Метод | Описание | |
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Create ( |
Creates a TextureBuffer object directly in server side(GPU) without initializing its value.
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Метод | Описание | |
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TextureBuffer ( uint bufferId, int length, int byteLength ) : System |
TextureBufferObject matches
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public static Create ( |
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elementType | ||
length | int | |
usage | BufferUsage | |
Результат |