Метод | Описание | |
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BitmapFiller ( System bitmap, int maxLevel, uint internalformat, int border, uint format, uint type, bool target2d = true ) : System |
build texture's content with Bitmap.
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Fill ( ) : void |
build texture's content with Bitmap.
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public BitmapFiller ( System bitmap, int maxLevel, uint internalformat, int border, uint format, uint type, bool target2d = true ) : System | ||
bitmap | System | |
maxLevel | int | 0 as default. |
internalformat | uint | OpenGL.GL_RGBA etc. |
border | int | max level. |
format | uint | OpenGL.GL_BGRA etc. |
type | uint | OpenGL.GL_UNSIGNED_BYTE etc. |
target2d | bool | true for 2D; false for 1D. |
Результат | System |