The collision category bits. Normally you would just set one bit.
publicushortCategoryBits
Результат
ushort
GroupIndex публичное свойство
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
publicshortGroupIndex
Результат
short
MaskBits публичное свойство
The collision mask bits. This states the categories that this shape would accept for collision.