Метод | Описание | |
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CurrDirHack ( ) : string |
Returns up through "Content folder
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Editor ( ) : System | ||
IsEmptyString ( string s ) : bool |
Метод | Описание | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Метод | Описание | |
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AreObjPropertiesValid ( ) : bool |
Are all the object properties entered by the user valid?
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ClearToolMenu ( ) : void |
Set all tool squares to "unchecked."
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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MakeSpaceObject ( string texName, Image tex, |
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ParseScript ( ) : void |
Parse script line by line.
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PopulateTextureList ( string dir ) : void | ||
SetScriptingFields ( ) : void | ||
b_ApplyProperties_Click ( object sender, |
Apply properties in text box to currently selected object.
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b_Front_Click ( object sender, |
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cbox_Scripted_CheckedChanged ( object sender, |
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createNewRoomToolStripMenuItem_Click ( object sender, |
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deleteRoomFromWorldToolStripMenuItem_Click ( object sender, |
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dist ( |
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drawDoor ( Door door, PaintEventArgs e ) : void | ||
drawSpaceObject ( SpaceObject obj, PaintEventArgs e ) : void | ||
enableEditing ( bool editingWorld ) : void | ||
exitToolStripMenuItem_Click ( object sender, |
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getDoorStatesInRoom ( Room room ) : string | ||
goToRoomToolStripMenuItem_Click ( object sender, |
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isDoorNameUnique ( string name ) : bool |
Returns true if the door is uniquly named in the room it is in.
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isRoomNameUnique ( string name ) : bool |
Returns true if there is a room in the world with a name of the passed arguement.
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linkDoorToolStripMenuItem_Click ( object sender, |
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load_file ( bool loadWorld, string filter, string title ) : void | ||
makeDoor ( |
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menu_change_background_Click ( object sender, |
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mi_Load_Room_Click ( object sender, |
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mi_Load_World_Click ( object sender, |
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mi_New_Room_Click ( object sender, |
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mi_New_World_Click ( object sender, |
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mi_Save_As_Click ( object sender, |
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mi_Save_Click ( object sender, |
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mi_merge_room_Click ( object sender, |
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painting_clicked_insert ( MouseEventArgs e ) : void | ||
painting_clicked_select ( MouseEventArgs e ) : void | ||
pb_Level_MouseClick ( object sender, MouseEventArgs e ) : void | ||
pb_Level_MouseDown ( object sender, MouseEventArgs e ) : void | ||
pb_Level_MouseMove ( object sender, MouseEventArgs e ) : void | ||
pb_Level_MouseUp ( object sender, MouseEventArgs e ) : void | ||
pb_Level_Paint ( object sender, PaintEventArgs e ) : void | ||
rb_Doors_CheckedChanged ( object sender, |
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rb_Handlebars_CheckedChanged_1 ( object sender, |
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rb_HazardDynamic_CheckedChanged_1 ( object sender, |
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rb_HazardStatic_CheckedChanged_1 ( object sender, |
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rb_Parts_CheckedChanged_1 ( object sender, |
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rb_Player_CheckedChanged ( object sender, |
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rb_SavePoint_CheckedChanged ( object sender, |
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rb_Survivors_CheckedChanged ( object sender, |
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rb_Vanish_Walls_CheckedChanged ( object sender, |
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rb_VictoryTest_CheckedChanged ( object sender, |
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rb_WallDynamic_CheckedChanged_1 ( object sender, |
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rb_WallStatic_CheckedChanged ( object sender, |
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refreshResizeObjectBox ( ) : void | ||
renameCurrentRoomToolStripMenuItem_Click ( object sender, |
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renameDoorToolStripMenuItem_Click ( object sender, |
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showDoorStatesToolStripMenuItem_Click ( object sender, |
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showMessage ( string title, string text ) : void | ||
switchRooms ( Room toSwitchTo ) : void | ||
tb_Damage_Leave ( object sender, |
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tb_Rotation_Leave ( object sender, |
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tool_Insertion_Click ( object sender, |
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tool_Selection_Click ( object sender, |
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updateTitle ( ) : void |
Changes the title of the main editor screen to display the name of the selected room.
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verifyDoors ( ) : string |
Checks the doors invariants.
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verifyDoorsInRoom ( Room room ) : string | ||
verifyInvariants ( bool displayIfOK ) : void |
The start of the invariant checking process.
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verifyToolStripMenuItem_Click ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Результат | void |
public static IsEmptyString ( string s ) : bool | ||
s | string | |
Результат | bool |