Свойство | Тип | Описание | |
---|---|---|---|
Hit_Player_Sound | |||
Hit_Wall_Sound | |||
Stab_Sound | |||
Throw_Sound | |||
Win | GameState | ||
gameTime | |||
levelSelect | GameState | ||
spearSprite | Microsoft.Xna.Framework.Graphics.Texture2D |
Метод | Описание | |
---|---|---|
Draw ( |
||
GetTransition ( ) : GameState | ||
Initialize ( ) : void | ||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void | ||
StateGame ( Vector2 screenSize ) : System | ||
UnloadContent ( ) : void | ||
Update ( |
||
detectEndOfGame ( ) : void | ||
detectWinner ( ) : void | ||
informGame ( bool playersConnected, string playerChars, int charNums ) : void | ||
setMaps ( |
||
winScore ( ) : int |
Метод | Описание | |
---|---|---|
declareVictor ( |
||
playerKilled ( Object sender, |
||
resetMap ( ) : void |
public Draw ( |
||
sb | ||
Результат | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void | ||
Content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | void |
public StateGame ( Vector2 screenSize ) : System | ||
screenSize | Vector2 | |
Результат | System |
public Update ( |
||
gameTime | ||
Результат | void |
public informGame ( bool playersConnected, string playerChars, int charNums ) : void | ||
playersConnected | bool | |
playerChars | string | |
charNums | int | |
Результат | void |
public setMaps ( |
||
map | ||
Результат | void |
public static SoundEffect,Microsoft.Xna.Framework.Audio Hit_Player_Sound | ||
Результат |
public static SoundEffect,Microsoft.Xna.Framework.Audio Hit_Wall_Sound | ||
Результат |
public static SoundEffect,Microsoft.Xna.Framework.Audio Stab_Sound | ||
Результат |
public static SoundEffect,Microsoft.Xna.Framework.Audio Throw_Sound | ||
Результат |
public static GameTime,Microsoft.Xna.Framework gameTime | ||
Результат |