Метод |
Описание |
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AddtoColor ( Color c, int diff ) : Color |
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Blend ( Color c1, Color c2 ) : Color |
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Fill ( RegionFile region, Bitmap selection, Color selectionColor, BiomeUtil util ) : void |
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Fill ( RegionFile region, Bitmap selection, Color selectionColor, byte biome ) : void |
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GetBiome ( Object input, long seed, byte &biomeId, BiomeUtil &biomeGen ) : void |
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GetBlock ( TAG_Compound sections, int x, int y, int z ) : byte |
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GetBlock ( TAG_Compound sections, int x, int y, int z, byte &id, byte &data ) : void |
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GetHeight ( TAG_Compound sections, int x, int z, int yStart = 255 ) : int |
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RegionUtil ( ) : System |
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RenderChunkBiomes ( Chunk c, Bitmap b, String toolTips, int offsetX, int offsetY ) : void |
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RenderChunkTerrain ( Object state ) : void |
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RenderChunktobePopulated ( Chunk c, Graphics g, Brush brush, int offsetX, int offsetY ) : void |
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RenderRegionBiomes ( RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap biomes, String toolTips ) : void |
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RenderRegionChunkstobePopulated ( RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap populate ) : void |
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RenderRegionTerrain ( RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap map ) : void |
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RenderSurroundingRegion ( RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap terrain, Bitmap biomes, String toolTips, Bitmap populate ) : void |
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Replace ( RegionFile region, Bitmap selection, Color selectionColor, byte search, BiomeUtil replace ) : void |
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Replace ( RegionFile region, Bitmap selection, Color selectionColor, byte search, byte replace ) : void |
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