C# Класс BEPUphysics.Constraints.TwoEntity.Joints.SwivelHingeAngularJoint

Constrains two bodies so that they can rotate relative to each other like a modified door hinge. Instead of removing two degrees of freedom, only one is removed so that the second connection to the constraint can twist.
Наследование: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I1DImpulseConstraintWithError, I1DJacobianConstraint
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Открытые методы

Метод Описание
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Solves for velocity.

SwivelHingeAngularJoint ( ) : System

Constructs a new constraint which allows relative angular motion around a hinge axis and a twist axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldHingeAxis and WorldTwistAxis (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.

SwivelHingeAngularJoint ( Entity connectionA, Entity connectionB, Vector3 worldHingeAxis, Vector3 worldTwistAxis ) : System

Constructs a new constraint which allows relative angular motion around a hinge axis and a twist axis.

Update ( float dt ) : void

Do any necessary computations to prepare the constraint for this frame.

Описание методов

ExclusiveUpdate() публичный Метод

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Результат void

GetAngularJacobianA() публичный Метод

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the first connected entity.
Результат void

GetAngularJacobianB() публичный Метод

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the second connected entity.
Результат void

GetLinearJacobianA() публичный Метод

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the first connected entity.
Результат void

GetLinearJacobianB() публичный Метод

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the second connected entity.
Результат void

GetMassMatrix() публичный Метод

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
Результат void

SolveIteration() публичный Метод

Solves for velocity.
public SolveIteration ( ) : float
Результат float

SwivelHingeAngularJoint() публичный Метод

Constructs a new constraint which allows relative angular motion around a hinge axis and a twist axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldHingeAxis and WorldTwistAxis (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.
public SwivelHingeAngularJoint ( ) : System
Результат System

SwivelHingeAngularJoint() публичный Метод

Constructs a new constraint which allows relative angular motion around a hinge axis and a twist axis.
public SwivelHingeAngularJoint ( Entity connectionA, Entity connectionB, Vector3 worldHingeAxis, Vector3 worldTwistAxis ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
worldHingeAxis Vector3 Hinge axis attached to connectionA. /// The connected entities will be able to rotate around this axis relative to each other.
worldTwistAxis Vector3 Twist axis attached to connectionB. /// The connected entities will be able to rotate around this axis relative to each other.
Результат System

Update() публичный Метод

Do any necessary computations to prepare the constraint for this frame.
public Update ( float dt ) : void
dt float Simulation step length.
Результат void