C# Класс BEPUphysics.CollisionShapes.StaticMeshShape

The local space information needed by a StaticMesh. Since the hierarchy is in world space and owned by the StaticMesh collidable, this is a pretty lightweight object.
Наследование: BEPUphysics.CollisionShapes.CollisionShape
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Открытые методы

Метод Описание
StaticMeshShape ( Microsoft.Xna.Framework.Vector3 vertices, int indices ) : BEPUphysics.DataStructures

Constructs a new StaticMeshShape.

StaticMeshShape ( Microsoft.Xna.Framework.Vector3 vertices, int indices, AffineTransform worldTransform ) : BEPUphysics.DataStructures

Constructs a new StaticMeshShape.

Описание методов

StaticMeshShape() публичный Метод

Constructs a new StaticMeshShape.
public StaticMeshShape ( Microsoft.Xna.Framework.Vector3 vertices, int indices ) : BEPUphysics.DataStructures
vertices Microsoft.Xna.Framework.Vector3 Vertices of the mesh.
indices int Indices of the mesh.
Результат BEPUphysics.DataStructures

StaticMeshShape() публичный Метод

Constructs a new StaticMeshShape.
public StaticMeshShape ( Microsoft.Xna.Framework.Vector3 vertices, int indices, AffineTransform worldTransform ) : BEPUphysics.DataStructures
vertices Microsoft.Xna.Framework.Vector3 Vertices of the mesh.
indices int Indices of the mesh.
worldTransform BEPUutilities.AffineTransform World transform to use in the local space data.
Результат BEPUphysics.DataStructures