C# Класс BEPUphysics.CollisionShapes.ConvexShapes.ConvexShape

Superclass of convex collision shapes.
Наследование: EntityShape
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Защищенные свойства (Protected)

Свойство Тип Описание
collisionMargin float
maximumRadius float
minimumRadius float

Открытые методы

Метод Описание
ComputeCenter ( ) : Vector3

Computes the center of the shape. This can be considered its center of mass.

ComputeCenter ( float &volume ) : Vector3

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.

ComputeDistributionInformation ( ShapeDistributionInformation &shapeInfo ) : void
ComputeMaximumRadius ( ) : float

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.

ComputeMinimumRadius ( ) : float

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.

ComputeVolume ( ) : float

Computes the volume of the shape.

ComputeVolumeDistribution ( ) : Matrix3x3

Computes the volume distribution of the shape. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.

ComputeVolumeDistribution ( float &volume ) : Matrix3x3

Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.

GetBoundingBox ( RigidTransform &shapeTransform, BoundingBox &boundingBox ) : void

Gets the bounding box of the shape given a transform.

GetExtremePoint ( Vector3 direction, RigidTransform &shapeTransform, Vector3 &extremePoint ) : void

Gets the extreme point of the shape in world space in a given direction with margin expansion.

GetExtremePointWithoutMargin ( Vector3 direction, RigidTransform &shapeTransform, Vector3 &extremePoint ) : void

Gets the extreme point of the shape in world space in a given direction.

GetLocalBoundingBox ( RigidTransform &shapeTransform, AffineTransform &spaceTransform, BoundingBox &boundingBox ) : void

Gets the bounding box of the convex shape transformed first into world space, and then into the local space of another affine transform.

GetLocalExtremePoint ( Vector3 direction, Vector3 &extremePoint ) : void

Gets the extreme point of the shape in local space in a given direction with margin expansion.

GetLocalExtremePointWithoutMargin ( Vector3 &direction, Vector3 &extremePoint ) : void

Gets the extreme point of the shape in local space in a given direction.

GetSweptBoundingBox ( RigidTransform &transform, Vector3 &sweep, BoundingBox &boundingBox ) : void

Computes a bounding box for the shape and expands it.

GetSweptLocalBoundingBox ( RigidTransform &shapeTransform, AffineTransform &spaceTransform, Vector3 &sweep, BoundingBox &boundingBox ) : void

Gets the bounding box of the convex shape transformed first into world space, and then into the local space of another affine transform.

RayTest ( Ray &ray, RigidTransform &transform, float maximumLength, RayHit &hit ) : bool

Gets the intersection between the convex shape and the ray.

Защищенные методы

Метод Описание
OnShapeChanged ( ) : void

Описание методов

ComputeCenter() публичный Метод

Computes the center of the shape. This can be considered its center of mass.
public ComputeCenter ( ) : Vector3
Результат Vector3

ComputeCenter() публичный Метод

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.
public ComputeCenter ( float &volume ) : Vector3
volume float Volume of the shape.
Результат Vector3

ComputeDistributionInformation() публичный Метод

public ComputeDistributionInformation ( ShapeDistributionInformation &shapeInfo ) : void
shapeInfo ShapeDistributionInformation
Результат void

ComputeMaximumRadius() публичный абстрактный Метод

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.
public abstract ComputeMaximumRadius ( ) : float
Результат float

ComputeMinimumRadius() публичный абстрактный Метод

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.
public abstract ComputeMinimumRadius ( ) : float
Результат float

ComputeVolume() публичный Метод

Computes the volume of the shape.
public ComputeVolume ( ) : float
Результат float

ComputeVolumeDistribution() публичный Метод

Computes the volume distribution of the shape. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.
public ComputeVolumeDistribution ( ) : Matrix3x3
Результат BEPUutilities.Matrix3x3

ComputeVolumeDistribution() публичный Метод

Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.
public ComputeVolumeDistribution ( float &volume ) : Matrix3x3
volume float Volume of the shape.
Результат BEPUutilities.Matrix3x3

GetBoundingBox() публичный Метод

Gets the bounding box of the shape given a transform.
public GetBoundingBox ( RigidTransform &shapeTransform, BoundingBox &boundingBox ) : void
shapeTransform BEPUutilities.RigidTransform Transform to use.
boundingBox BoundingBox Bounding box of the transformed shape.
Результат void

GetExtremePoint() публичный Метод

Gets the extreme point of the shape in world space in a given direction with margin expansion.
public GetExtremePoint ( Vector3 direction, RigidTransform &shapeTransform, Vector3 &extremePoint ) : void
direction Vector3 Direction to find the extreme point in.
shapeTransform BEPUutilities.RigidTransform Transform to use for the shape.
extremePoint Vector3 Extreme point on the shape.
Результат void

GetExtremePointWithoutMargin() публичный Метод

Gets the extreme point of the shape in world space in a given direction.
public GetExtremePointWithoutMargin ( Vector3 direction, RigidTransform &shapeTransform, Vector3 &extremePoint ) : void
direction Vector3 Direction to find the extreme point in.
shapeTransform BEPUutilities.RigidTransform Transform to use for the shape.
extremePoint Vector3 Extreme point on the shape.
Результат void

GetLocalBoundingBox() публичный Метод

Gets the bounding box of the convex shape transformed first into world space, and then into the local space of another affine transform.
public GetLocalBoundingBox ( RigidTransform &shapeTransform, AffineTransform &spaceTransform, BoundingBox &boundingBox ) : void
shapeTransform BEPUutilities.RigidTransform Transform to use to put the shape into world space.
spaceTransform BEPUutilities.AffineTransform Used as the frame of reference to compute the bounding box. /// In effect, the shape is transformed by the inverse of the space transform to compute its bounding box in local space.
boundingBox BoundingBox Bounding box in the local space.
Результат void

GetLocalExtremePoint() публичный Метод

Gets the extreme point of the shape in local space in a given direction with margin expansion.
public GetLocalExtremePoint ( Vector3 direction, Vector3 &extremePoint ) : void
direction Vector3 Direction to find the extreme point in.
extremePoint Vector3 Extreme point on the shape.
Результат void

GetLocalExtremePointWithoutMargin() публичный абстрактный Метод

Gets the extreme point of the shape in local space in a given direction.
public abstract GetLocalExtremePointWithoutMargin ( Vector3 &direction, Vector3 &extremePoint ) : void
direction Vector3 Direction to find the extreme point in.
extremePoint Vector3 Extreme point on the shape.
Результат void

GetSweptBoundingBox() публичный Метод

Computes a bounding box for the shape and expands it.
public GetSweptBoundingBox ( RigidTransform &transform, Vector3 &sweep, BoundingBox &boundingBox ) : void
transform BEPUutilities.RigidTransform Transform to use to position the shape.
sweep Vector3 Extra to add to the bounding box.
boundingBox BoundingBox Expanded bounding box.
Результат void

GetSweptLocalBoundingBox() публичный Метод

Gets the bounding box of the convex shape transformed first into world space, and then into the local space of another affine transform.
public GetSweptLocalBoundingBox ( RigidTransform &shapeTransform, AffineTransform &spaceTransform, Vector3 &sweep, BoundingBox &boundingBox ) : void
shapeTransform BEPUutilities.RigidTransform Transform to use to put the shape into world space.
spaceTransform BEPUutilities.AffineTransform Used as the frame of reference to compute the bounding box. /// In effect, the shape is transformed by the inverse of the space transform to compute its bounding box in local space.
sweep Vector3 Vector to expand the bounding box with in local space.
boundingBox BoundingBox Bounding box in the local space.
Результат void

OnShapeChanged() защищенный Метод

protected OnShapeChanged ( ) : void
Результат void

RayTest() публичный Метод

Gets the intersection between the convex shape and the ray.
public RayTest ( Ray &ray, RigidTransform &transform, float maximumLength, RayHit &hit ) : bool
ray Ray Ray to test.
transform BEPUutilities.RigidTransform Transform of the convex shape.
maximumLength float Maximum distance to travel in units of the ray direction's length.
hit BEPUutilities.RayHit Ray hit data, if any.
Результат bool

Описание свойств

collisionMargin защищенное свойство

protected float collisionMargin
Результат float

maximumRadius защищенное свойство

protected float maximumRadius
Результат float

minimumRadius защищенное свойство

protected float minimumRadius
Результат float