Метод | Описание | |
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GetChunkCount ( ) : int | ||
GetChunks ( ) : List |
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GetChunks ( |
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GetNodeCount ( ) : int | ||
GetTerrainType ( int x, int y ) : TerrainTypes | ||
GetTile ( int x, int y ) : |
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IsChunkLoaded ( |
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LoadChunk ( |
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LoadTile ( int x, int y, |
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LoadVoxel ( int x, int y, int z, |
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UnloadChunk ( |
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UpdateChunks ( int x, int y, int chunkSize ) : void |
Loads Moore Neighborhood of chunks around central chunk specified by X/Y paramters.
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World ( VectorID worldID ) : System | ||
World ( VectorID vectorID, long seed ) : System | ||
World ( long seed ) : System |
Метод | Описание | |
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UpdateNoise ( ) : void |
public GetChunks ( |
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chunkBounds | ||
Результат | List |
public GetTerrainType ( int x, int y ) : TerrainTypes | ||
x | int | |
y | int | |
Результат | TerrainTypes |
public GetTile ( int x, int y ) : |
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x | int | |
y | int | |
Результат |
public IsChunkLoaded ( |
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chunkBounds | ||
Результат | bool |
public LoadChunk ( |
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chunkBounds | ||
Результат |
public LoadTile ( int x, int y, |
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x | int | |
y | int | |
chunk | ||
Результат |
public LoadVoxel ( int x, int y, int z, |
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x | int | |
y | int | |
z | int | |
chunk | ||
Результат |
public UnloadChunk ( |
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chunkBounds | ||
Результат | void |
public UpdateChunks ( int x, int y, int chunkSize ) : void | ||
x | int | X Origin of central chunk |
y | int | Y Origin of central chunk< |
chunkSize | int | size of chunks to load |
Результат | void |
public World ( VectorID worldID ) : System | ||
worldID | VectorID | |
Результат | System |
public World ( VectorID vectorID, long seed ) : System | ||
vectorID | VectorID | |
seed | long | |
Результат | System |