Метод | Описание | |
---|---|---|
Capsule ( ) : System | ||
Capsule ( Axiom.SceneManagers.PortalConnected.Segment segment, float radius ) : System | ||
Intersects ( |
||
Intersects ( Axiom.SceneManagers.PortalConnected.Segment segment ) : bool | ||
Set ( Vector3 newOrigin, Vector3 newEnd, float newRadius ) : void | ||
SetRadius ( Real newRadius ) : void |
public Capsule ( Axiom.SceneManagers.PortalConnected.Segment segment, float radius ) : System | ||
segment | Axiom.SceneManagers.PortalConnected.Segment | |
radius | float | |
Результат | System |
public Intersects ( |
||
otherCapsule | ||
Результат | bool |
public Intersects ( Axiom.SceneManagers.PortalConnected.Segment segment ) : bool | ||
segment | Axiom.SceneManagers.PortalConnected.Segment | |
Результат | bool |
public Set ( Vector3 newOrigin, Vector3 newEnd, float newRadius ) : void | ||
newOrigin | Vector3 | |
newEnd | Vector3 | |
newRadius | float | |
Результат | void |
public SetRadius ( Real newRadius ) : void | ||
newRadius | Real | |
Результат | void |