Свойство | Тип | Описание | |
---|---|---|---|
DepthBits | int[] | ||
DepthFormatCount | int | ||
DepthFormats | All[] | ||
StencilBits | int[] | ||
StencilFormatCount | int | ||
StencilFormats | All[] |
Метод | Описание | |
---|---|---|
Bind ( Graphics target ) : void |
Bind a certain render target if it is a FBO. If it is not a FBO, bind the main frame buffer.
|
|
CheckFormat ( Media format ) : bool | ||
CreateMultiRenderTarget ( string name ) : Graphics.MultiRenderTarget |
|
|
CreateRenderTexture ( string name, |
|
|
GLESFBOManager ( ) : System |
|
|
GetBestDepthStencil ( All internalFormat, All &depthFormat, All &stencilFormat ) : void |
Get best depth and stencil supported for given internalFormat
|
|
ReleaseRenderbuffer ( |
|
|
RequestRenderbuffer ( All format, int width, int height, int fsaa ) : |
Request a render buffer. If format is GL_NONE, return a zero buffer.
|
|
RequestRenderbuffer ( |
Request the specify render buffer in case shared somewhere. Ignore silently if surface.buffer is null.
|
|
Unbind ( Graphics target ) : void |
Unbind a certain render target. No-op for FBOs.
|
Метод | Описание | |
---|---|---|
DetectFBOFormats ( ) : void |
Detect which internal formats are allowed as RTT Also detect what combinations of stencil and depth are allowed with this internal format.
|
|
TryFormat ( All depthFormat, All stencilFormat ) : bool |
Try a certain FBO format, and return the status. Also sets mDepthRB and mStencilRB.
|
|
TryPacketFormat ( All packedFormat ) : bool |
Try a certain packed depth/stencil format, and return the status.
|
public CheckFormat ( Media format ) : bool | ||
format | Media | |
Результат | bool |
public CreateMultiRenderTarget ( string name ) : Graphics.MultiRenderTarget | ||
name | string | |
Результат | Graphics.MultiRenderTarget |
public CreateRenderTexture ( string name, |
||
name | string | |
target | ||
writeGame | bool | |
fsaa | int | |
Результат | Graphics.RenderTexture |
public GetBestDepthStencil ( All internalFormat, All &depthFormat, All &stencilFormat ) : void | ||
internalFormat | All | |
depthFormat | All | |
stencilFormat | All | |
Результат | void |
public ReleaseRenderbuffer ( |
||
surface | ||
Результат | void |
public RequestRenderbuffer ( All format, int width, int height, int fsaa ) : |
||
format | All | |
width | int | |
height | int | |
fsaa | int | |
Результат |
public RequestRenderbuffer ( |
||
surface | ||
Результат | void |
public static int StencilFormatCount | ||
Результат | int |