C# Класс Axiom.Graphics.Compositor

Class representing a Compositor object. Compositors provide the means to flexibly "composite" the final rendering result from multiple scene renders and intermediate operations like rendering fullscreen quads. This makes it possible to apply postfilter effects, HDRI postprocessing, and shadow effects to a Viewport.
Наследование: Axiom.Core.Resource
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Защищенные свойства (Protected)

Свойство Тип Описание
autoNumber int
compilationRequired bool
globalMRTs MultiRenderTarget>.Dictionary
globalTextures Texture>.Dictionary
supportedTechniques List
techniques List

Открытые методы

Метод Описание
Compositor ( ResourceManager parent, string name, System.UInt64 handle, string group, bool isManual, IManualResourceLoader loader ) : System
CreateTechnique ( ) : CompositionTechnique

Create a new technique, and return a pointer to it.

GetMRTLocalName ( string baseName, int attachment ) : string

GetRenderTarget ( string name ) : RenderTarget

Get's the render target for a given render texture name.

You can use this to add listeners etc, but do not use it to update the targets manually or any other modifications, the compositor instance is in charge of this.

GetSupportedTechniqueByScheme ( ) : CompositionTechnique

Get a reference to a supported technique for a given scheme.

GetSupportedTechniqueByScheme ( string schemeName ) : CompositionTechnique

Get a reference to a supported technique for a given scheme.

If there is no specific supported technique with this scheme name, then the first supported technique with no specific scheme will be returned.

GetTextureInstance ( string name, int mrtIndex ) : Axiom.Core.Texture

Get's the instance of a global texture.

RemoveAllTechniques ( ) : void

Remove all techniques.

RemoveTechnique ( int idx ) : void

Remove a technique.

Touch ( ) : void

Overridden to ensure a recompile occurs if needed before use.

Защищенные методы

Метод Описание
Compile ( ) : void

Check supportedness of techniques.

dispose ( bool disposeManagedResources ) : void

Disposes of any resources used by this object.

load ( ) : void

Overridden from Resource.

By default, Materials are not loaded, and adding additional textures etc do not cause those textures to be loaded. When the Load method is called, all textures are loaded (if they are not already), GPU programs are created if applicable, and Controllers are instantiated. Once a material has been loaded, all changes made to it are immediately loaded too

unload ( ) : void

Unloads the material, frees resources etc. Resource

Приватные методы

Метод Описание
CreateGlobalTextures ( ) : void

Create global rendertextures.

FreeGlobalTextures ( ) : void

Destroy global rendertextures.

Описание методов

Compile() защищенный Метод

Check supportedness of techniques.
protected Compile ( ) : void
Результат void

Compositor() публичный Метод

public Compositor ( ResourceManager parent, string name, System.UInt64 handle, string group, bool isManual, IManualResourceLoader loader ) : System
parent Axiom.Core.ResourceManager
name string
handle System.UInt64
group string
isManual bool
loader IManualResourceLoader
Результат System

CreateTechnique() публичный Метод

Create a new technique, and return a pointer to it.
public CreateTechnique ( ) : CompositionTechnique
Результат CompositionTechnique

GetMRTLocalName() публичный Метод

public GetMRTLocalName ( string baseName, int attachment ) : string
baseName string
attachment int
Результат string

GetRenderTarget() публичный Метод

Get's the render target for a given render texture name.
You can use this to add listeners etc, but do not use it to update the targets manually or any other modifications, the compositor instance is in charge of this.
public GetRenderTarget ( string name ) : RenderTarget
name string name of the texture
Результат RenderTarget

GetSupportedTechniqueByScheme() публичный Метод

Get a reference to a supported technique for a given scheme.
public GetSupportedTechniqueByScheme ( ) : CompositionTechnique
Результат CompositionTechnique

GetSupportedTechniqueByScheme() публичный Метод

Get a reference to a supported technique for a given scheme.
If there is no specific supported technique with this scheme name, then the first supported technique with no specific scheme will be returned.
public GetSupportedTechniqueByScheme ( string schemeName ) : CompositionTechnique
schemeName string The scheme name you are looking for. /// Blank means to look for techniques with no scheme associated ///
Результат CompositionTechnique

GetTextureInstance() публичный Метод

Get's the instance of a global texture.
public GetTextureInstance ( string name, int mrtIndex ) : Axiom.Core.Texture
name string The name of the texture in the original compositor definition
mrtIndex int If name identifies a MRT, which texture attachment to retrieve
Результат Axiom.Core.Texture

RemoveAllTechniques() публичный Метод

Remove all techniques.
public RemoveAllTechniques ( ) : void
Результат void

RemoveTechnique() публичный Метод

Remove a technique.
public RemoveTechnique ( int idx ) : void
idx int
Результат void

Touch() публичный Метод

Overridden to ensure a recompile occurs if needed before use.
public Touch ( ) : void
Результат void

dispose() защищенный Метод

Disposes of any resources used by this object.
protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
Результат void

load() защищенный Метод

Overridden from Resource.
By default, Materials are not loaded, and adding additional textures etc do not cause those textures to be loaded. When the Load method is called, all textures are loaded (if they are not already), GPU programs are created if applicable, and Controllers are instantiated. Once a material has been loaded, all changes made to it are immediately loaded too
protected load ( ) : void
Результат void

unload() защищенный Метод

Unloads the material, frees resources etc. Resource
protected unload ( ) : void
Результат void

Описание свойств

autoNumber защищенное статическое свойство

Auto incrementing number for creating unique names.
protected static int autoNumber
Результат int

compilationRequired защищенное свойство

This is set if the techniques change and the supportedness of techniques has to be re-evaluated.
protected bool compilationRequired
Результат bool

globalMRTs защищенное свойство

Store a list of MRTs we've created
protected Dictionary globalMRTs
Результат MultiRenderTarget>.Dictionary

globalTextures защищенное свойство

Store a list of textures we've created
protected Dictionary globalTextures
Результат Texture>.Dictionary

supportedTechniques защищенное свойство

protected List supportedTechniques
Результат List

techniques защищенное свойство

protected List techniques
Результат List