Метод | Описание | |
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Aggro ( |
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Warp ( int regionId, int x, int y ) : bool |
Метод | Описание | |
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ShouldSurvive ( float damage, |
public Aggro ( |
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target | ||
Результат | void |
protected ShouldSurvive ( float damage, |
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damage | float | |
from | ||
lifeBefore | float | |
Результат | bool |
public Warp ( int regionId, int x, int y ) : bool | ||
regionId | int | |
x | int | |
y | int | |
Результат | bool |