Метод | Описание | |
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Cancel ( |
Cancels special effects.
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Complete ( |
Resets the skill's cooldown in old combat. Defense doesn't use the new cooldown system, but Vars, similar to Final Hit. Var7 seems to be the cooldown. That's why we have to reset it here. |
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Handle ( AttackerAction aAction, TargetAction tAction, float &damage ) : bool |
Checks if target has Defense skill activated and makes the necessary changes to the actions, stun times, and damage.
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Init ( ) : void |
Subscribes the handler to events required for training.
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OnCreatureAttack ( TargetAction tAction ) : void |
Training, called when someone attacks something.
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Prepare ( |
Prepares the skill, called to start casting.
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Ready ( |
Readies the skill, called when casting is done.
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public Cancel ( |
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creature | ||
skill | Skill | |
Результат | void |
public Complete ( |
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creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
Результат | void |
public static Handle ( AttackerAction aAction, TargetAction tAction, float &damage ) : bool | ||
aAction | AttackerAction | |
tAction | TargetAction | |
damage | float | |
Результат | bool |
public OnCreatureAttack ( TargetAction tAction ) : void | ||
tAction | TargetAction | |
Результат | void |
public Prepare ( |
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creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
Результат | bool |
public Ready ( |
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creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
Результат | bool |