Метод | Описание | |
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Init ( ) : bool |
Called when the script is initially created.
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OnBoss ( |
Called when the boss door opens.
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OnBossDeath ( |
Called when one of the boss monsters dies.
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OnCleared ( |
Called when the boss was killed.
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OnCreation ( |
Called when the dungeon was just created.
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OnLeftEarly ( |
Called when a player leaves a dungeon via the first statue, logging out, or similar.
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OnPartyEntered ( |
Called once, when the entire initial party has entered the dungeon's lobby.
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OnPlayerEntered ( |
Called whenever a player enters the dungeon's lobby.
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OnPlayerEnteredFloor ( |
Called when a creature enters a floor region. The floor ids start at 1.
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OnRpCharacterCreated ( |
Called after an RP character was created, but before the player is warped into the dungeon. Allows changes to the RP character, which are created based on actor data. |
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OnSectionCleared ( |
Called when all puzzles of a section have been solved.
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Route ( |
Changes dungeonName depending on the item, returns true if routing was successful, if not, the dungeon was invalid.
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public OnBoss ( |
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dungeon | ||
Результат | void |
public OnBossDeath ( |
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dungeon | ||
deadBoss | ||
killer | ||
Результат | void |
public OnCleared ( |
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dungeon | ||
Результат | void |
public OnCreation ( |
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dungeon | ||
Результат | void |
public OnLeftEarly ( |
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dungeon | ||
creature | ||
Результат | void |
public OnPartyEntered ( |
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dungeon | ||
creature | The last creature that entered. | |
Результат | void |
public OnPlayerEntered ( |
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dungeon | ||
creature | The creature that entered. | |
Результат | void |
public OnPlayerEnteredFloor ( |
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dungeon | ||
creature | ||
floor | int | |
Результат | void |
public OnRpCharacterCreated ( |
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dungeon | ||
rpCharacter | ||
Результат | void |
public OnSectionCleared ( |
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dungeon | ||
floor | int | The floor, starting at 1 (lobby is ignored). |
section | int | The section, starting at 1. |
Результат | void |
public Route ( |
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creature | ||
item | Item | |
dungeonName | string | |
Результат | bool |