Свойство | Тип | Описание | |
---|---|---|---|
weapList | List |
Метод | Описание | |
---|---|---|
CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
Draw ( |
||
GetDirection ( ) : Vector2 | ||
GetLife ( ) : int | ||
GetPlayerHitbox ( ) : |
||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
Move ( ) : void | ||
Player ( ) : System | ||
Player ( Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
RocketExplosion ( |
||
SetLives ( int lives ) : void | ||
Shoot ( int weapon ) : |
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SlowDown ( ) : void | ||
Update ( |
public CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
scrnWidth | int | |
scrnHeight | int | |
Результат | void |
public Draw ( |
||
spriteBatch | ||
Результат | void |
public GetPlayerHitbox ( ) : |
||
Результат |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | void |
public Player ( Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | System |
public RocketExplosion ( |
||
gameTime | ||
Результат | void |
public Update ( |
||
gameTime | ||
Результат | void |